2D Paintball
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1v1 - King of the Hill

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 90 moneybags21 3 0 3 Un-ranked 0
#2 0 moneybags21 0 0 0 Un-ranked 0
#3 0 JESUS 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #133992 (03-27-2017 @ 11:58am)

Round #1 Recap Round length: 0:09 / Team Blue Scored

moneybags21 Got 1 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 1 Swabs 0 Ran 0 ft.
JESUS Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 94.8 ft.
moneybags21 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 231.6 ft.

Round #1 Event log

moneybags21 Chopped a ball @ 8.61
JESUS Was eliminated @ 9.20
moneybags21 Got a kill @ 9.20

Round #2 Recap Round length: 0:13 / Team Blue Scored

JESUS Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 317.8 ft.
moneybags21 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 330 ft.

Round #2 Event log

JESUS Was eliminated @ 12.66
moneybags21 Got a kill @ 12.66

Round #3 Recap Round length: 0:08 / Team Blue Scored

JESUS Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 64.2 ft.
moneybags21 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 2 Swabs 0 Ran 264.7 ft.

Round #3 Event log

moneybags21 Chopped a ball @ 0.60
moneybags21 Chopped a ball @ 5.98
JESUS Was eliminated @ 8.02
moneybags21 Got a kill @ 8.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback