2D Paintball
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D5 - Rookie 3v3

by
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 ngossard 4 2 2 Un-ranked 0
#2 90 PHS55 3 1 3 Un-ranked 0
#3 81 Bot - 1 3 3 1 N/A 0
#4 80 Bot - 2 3 3 1 N/A 0
#5 60 Bot - 3 1 3 0.3 N/A 0
#6 57 Colin24 4 8 0.5 Un-ranked 0
#7 54 Bot - 4 2 4 0.5 N/A 0
#8 21 Bot - 5 2 2 1 N/A 0
Campaign

2D Paintball Match Log #132932 (03-24-2017 @ 06:45am)

Round #1 Recap Round length: 0:21 / Team Red Scored

Colin24 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 186.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 160.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 1 Ran 206.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 190.1 ft.
ngossard Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.
PHS55 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 5.88
Bot - 1 Got a kill @ 11.96
Bot - 2 Was eliminated @ 11.96
Bot - 1 Hit a bonus bounce @ 12.15
Bot - 2 Got bonus bounced @ 12.15
Bot - 3 Swabbed @ 12.28
Bot - 3 Got a kill @ 16.94
Bot - 4 Was eliminated @ 16.94
ngossard Was eliminated @ 21.37
PHS55 Got a kill @ 21.37

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 181.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 168.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 171.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
ngossard Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1 ft.
PHS55 Got 2 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 123.4 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.49
Bot - 4 Was eliminated @ 1.49
ngossard Was eliminated @ 7.26
PHS55 Got a kill @ 7.26
Bot - 1 Hit a bonus ball @ 7.43
ngossard Got bonus balled @ 7.43
Bot - 2 Was eliminated @ 10.32
PHS55 Got a kill @ 10.32

Round #3 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 166.1 ft.
Bot - 2 Got 2 kills Took 2 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 190.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 141.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 0 Ran 146.6 ft.
ngossard Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 177.1 ft.
PHS55 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 105.8 ft.

Round #3 Event log

PHS55 Was eliminated @ 3.33
Bot - 4 Got a kill @ 3.33
PHS55 Got bonus balled @ 3.44
Bot - 4 Hit a bonus ball @ 3.44
PHS55 Got bonus balled @ 3.58
Bot - 4 Hit a bonus ball @ 3.58
Bot - 4 Chopped a ball @ 6.70
Bot - 3 Was eliminated @ 9.15
Bot - 2 Got a kill @ 9.15
Bot - 4 Was eliminated @ 11.01
Bot - 1 Got a kill @ 11.01
Bot - 1 Bounced a player @ 13.41
Bot - 2 Took a bounce @ 13.41
Bot - 2 Took a bounce @ 13.61
Bot - 1 Bounced a player @ 13.61
Bot - 2 Got a kill @ 14.59
Bot - 1 Was eliminated @ 14.59

Round #4 Recap Round length: 0:11 / Team Blue Scored

PHS55 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 170.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 137 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 154.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.
ngossard Got 2 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 134.2 ft.

Round #4 Event log

Bot - 2 Was eliminated @ 4.82
Bot - 5 Got a kill @ 4.82
Bot - 2 Got bonus balled @ 5.10
Bot - 5 Hit a bonus ball @ 5.10
Bot - 3 Was eliminated @ 7.01
ngossard Got a kill @ 7.01
Bot - 1 Was eliminated @ 7.16
Bot - 4 Got a kill @ 7.16
Bot - 5 Was eliminated @ 10.98
ngossard Got a kill @ 10.98
Bot - 4 Hit a bonus ball @ 11.16
Bot - 5 Got bonus balled @ 11.16

Round #5 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 131.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 0 Ran 160.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 153.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 140.3 ft.
ngossard Got 2 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 1 Ran 227 ft.

Round #5 Event log

ngossard Swabbed @ 1.19
Bot - 1 Was eliminated @ 1.61
ngossard Got a kill @ 1.61
Bot - 2 Got a kill @ 2.41
Bot - 5 Was eliminated @ 2.41
Bot - 4 Hit a bonus ball @ 2.44
Bot - 5 Got bonus balled @ 2.44
Bot - 4 Took a bounce @ 2.63
Bot - 5 Bounced a player @ 2.63
Bot - 4 Was eliminated @ 2.75
Bot - 5 Got a kill @ 2.75
Bot - 2 Chopped a ball @ 9.70
Bot - 3 Was eliminated @ 10.91
ngossard Got a kill @ 10.91

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback