2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 104 2020chn1 2 1 2 Un-ranked 0
#2 104 ecline2 5 1 5 Un-ranked 0
#3 35 Bot - 1 1 0 1 N/A 0
#4 35 Bot - 3 1 0 1 N/A 0
#5 31 Bot - 2 2 3 0.6 N/A 0
#6 0 Anon-5531 0 3 0 Un-ranked 0
#7 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #132042 (03-21-2017 @ 09:31am)

Round #1 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 164.5 ft.
Anon-5531 Got 0 kills Took 1 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 19.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 1 Ran 178.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 182.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
2020chn1 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 234.6 ft.

Round #1 Event log

Bot - 1 Got a kill @ 3.02
Bot - 4 Was eliminated @ 3.02
Anon-5531 Took a bounce @ 9.28
2020chn1 Bounced a player @ 9.28
Bot - 2 Chopped a ball @ 10.85
Bot - 2 Got a kill @ 12.03
2020chn1 Was eliminated @ 12.03
Anon-5531 Was eliminated @ 12.14
2020chn1 Got a kill @ 12.14
2020chn1 Took over bot @ 15.22
Bot - 2 Swabbed @ 16.35
Bot - 2 Was eliminated @ 18.69
Bot - 3 Got a kill @ 18.69

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 6 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 169.4 ft.
Anon-5531 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 111.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 157.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
2020chn1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 171.2 ft.
ecline2 Got 3 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 257.7 ft.

Round #2 Event log

Anon-5531 Was eliminated @ 7.01
ecline2 Got a kill @ 7.01
Anon-5531 Got bonus balled @ 7.32
ecline2 Hit a bonus ball @ 7.32
Bot - 2 Was eliminated @ 7.95
ecline2 Got a kill @ 7.95
Bot - 4 Was eliminated @ 10.80
ecline2 Got a kill @ 10.80

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 148.9 ft.
Anon-5531 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 159.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 1 Swabs 0 Ran 138.5 ft.
2020chn1 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
ecline2 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 195.8 ft.

Round #3 Event log

Bot - 4 Chopped a ball @ 3.13
Bot - 4 Was eliminated @ 5.16
ecline2 Got a kill @ 5.16
Bot - 2 Got a kill @ 6.53
ecline2 Was eliminated @ 6.53
Bot - 2 Was eliminated @ 6.60
ecline2 Got a kill @ 6.60
Bot - 2 Hit a bonus ball @ 6.64
ecline2 Got bonus balled @ 6.64
ecline2 Took over bot @ 8.08
Anon-5531 Was eliminated @ 11.86
2020chn1 Got a kill @ 11.86
Anon-5531 Got bonus balled @ 12.07
2020chn1 Hit a bonus ball @ 12.07

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback