2D Paintball
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3v3 Team Deathmatch

by
39 - 42
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 219 Bot - 2 14 11 1.2 N/A 0
#2 204 Bot - 4 14 14 1 N/A 0
#3 190 Bot - 1 13 14 0.9 N/A 0
#4 169 LilMoney24 18 20 0.9 Un-ranked 0
#5 154 ispeedqb 18 17 1 Un-ranked 0
#6 22 Bot - 3 3 4 0.7 N/A 0
Campaign

2D Paintball Match Log #131225 (03-18-2017 @ 04:19pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 37.5 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 31.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 0 Ran 94.9 ft.
ispeedqb Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 90.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 52.7 ft.
LilMoney24 Got 0 kills Took 1 bounces Fired 85 shots Reloads 0 Chops 1 Swabs 0 Ran 106.9 ft.

Round #1 Event log

Bot - 2 Bounced a player @ 171.80
ispeedqb Got a kill @ 185.40
Bot - 2 Got a kill @ 187.26
ispeedqb Was eliminated @ 187.26
ispeedqb Got bonus balled @ 187.54
Bot - 2 Hit a bonus ball @ 187.54
LilMoney24 Chopped a ball @ 187.58
Bot - 2 Bounced a player @ 189.39
LilMoney24 Took a bounce @ 189.39

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback