2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 170 Musse 8 1 8 Un-ranked 0
#2 35 Bot - 1 1 1 1 N/A 0
#3 25 Bot - 2 2 3 0.6 N/A 0
#4 25 Bot - 3 0 2 0 N/A 0
#5 11 Bot - 4 1 3 0.3 N/A 0
#6 10 RiledUp 1 3 0.3 Un-ranked 0
Campaign

2D Paintball Match Log #130674 (03-17-2017 @ 07:09am)

Round #1 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 129 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 124.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
RiledUp Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 34.1 ft.
Musse Got 2 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 74.5 ft.

Round #1 Event log

Musse Bounced a player @ 0.58
Bot - 2 Took a bounce @ 0.58
Bot - 2 Was eliminated @ 0.67
Musse Got a kill @ 0.67
Bot - 2 Got bonus balled @ 0.90
Musse Hit a bonus ball @ 0.90
RiledUp Was eliminated @ 3.49
Musse Got a kill @ 3.49
RiledUp Got bonus balled @ 3.63
Musse Hit a bonus ball @ 3.63
Bot - 1 Got a kill @ 5.07
Bot - 4 Was eliminated @ 5.07

Round #2 Recap Round length: 1:15 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 197.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 140.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
RiledUp Got 0 kills Took 0 bounces Fired 124 shots Reloads 0 Chops 1 Swabs 1 Ran 400.2 ft.
Musse Got 3 kills Took 0 bounces Fired 425 shots Reloads 0 Chops 1 Swabs 0 Ran 383.6 ft.

Round #2 Event log

Bot - 2 Got a kill @ 1.76
Bot - 3 Was eliminated @ 1.76
Bot - 4 Was eliminated @ 5.66
Musse Got a kill @ 5.66
Bot - 2 Got a kill @ 6.83
Musse Was eliminated @ 6.83
Musse Took over bot @ 8.49
Bot - 2 Was eliminated @ 17.70
Musse Got a kill @ 17.70
Musse Chopped a ball @ 45.29
RiledUp Chopped a ball @ 69.68
RiledUp Swabbed @ 71.58
RiledUp Was eliminated @ 74.72
Musse Got a kill @ 74.72

Round #3 Recap Round length: 0:47 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 204.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 133.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 149.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 0 Swabs 0 Ran 254.2 ft.
RiledUp Got 1 kills Took 0 bounces Fired 176 shots Reloads 0 Chops 1 Swabs 0 Ran 211.7 ft.
Musse Got 3 kills Took 0 bounces Fired 181 shots Reloads 0 Chops 1 Swabs 0 Ran 200.5 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 2.80
Bot - 4 Got a kill @ 2.80
Bot - 3 Got bonus balled @ 2.93
Bot - 4 Hit a bonus ball @ 2.93
Bot - 3 Got bonus bounced @ 3.07
Bot - 4 Hit a bonus bounce @ 3.07
Bot - 2 Was eliminated @ 5.49
Musse Got a kill @ 5.49
Musse Chopped a ball @ 5.69
Bot - 1 Was eliminated @ 24.88
RiledUp Got a kill @ 24.88
Bot - 4 Was eliminated @ 37.58
Musse Got a kill @ 37.58
RiledUp Was eliminated @ 47.31
Musse Got a kill @ 47.31
RiledUp Chopped a ball @ 47.38

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback