2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 142 frost 5 2 2.5 Un-ranked 0
#2 115 Gregorythedip 3 0 3 Un-ranked 0
#3 41 Bot - 2 1 0 1 N/A 0
#4 28 charliekilla76 2 4 0.5 Un-ranked 0
#5 0 Bot - 1 0 2 0 N/A 0
#6 0 Comeout 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #129736 (03-14-2017 @ 07:18pm)

Round #1 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 18 shots Reloads 0 Chops 1 Swabs 0 Ran 121.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 2 Swabs 0 Ran 138 ft.
charliekilla76 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 105.3 ft.
Gregorythedip Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 135.5 ft.
Comeout Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
frost Got 2 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 123.7 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 0.23
Bot - 2 Chopped a ball @ 2.32
Bot - 1 Took a bounce @ 2.84
frost Bounced a player @ 2.84
Bot - 1 Was eliminated @ 3.34
frost Got a kill @ 3.34
Comeout Took a bounce @ 5.03
frost Bounced a player @ 5.03
Comeout Was eliminated @ 5.54
frost Got a kill @ 5.54
Bot - 2 Got a kill @ 6.11
charliekilla76 Was eliminated @ 6.11
Bot - 2 Hit a bonus ball @ 6.26
charliekilla76 Got bonus balled @ 6.26
Bot - 2 Chopped a ball @ 6.39

Round #2 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 153 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 130.1 ft.
charliekilla76 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 86.4 ft.
Gregorythedip Got 2 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 196.3 ft.
Comeout Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
frost Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 170.2 ft.

Round #2 Event log

charliekilla76 Got a kill @ 0.84
frost Was eliminated @ 0.84
charliekilla76 Was eliminated @ 1.31
frost Got a kill @ 1.31
frost Took over bot @ 3.39
charliekilla76 Took over bot @ 5.18
charliekilla76 Was eliminated @ 7.76
Gregorythedip Got a kill @ 7.76
Gregorythedip Got a kill @ 10.19
Comeout Was eliminated @ 10.19
Comeout Got bonus balled @ 10.47
frost Hit a bonus ball @ 10.47

Round #3 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 162.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 146.9 ft.
charliekilla76 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 118 ft.
Gregorythedip Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 165.6 ft.
Comeout Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
frost Got 2 kills Took 1 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 202 ft.

Round #3 Event log

Comeout Was eliminated @ 2.96
frost Got a kill @ 2.96
charliekilla76 Bounced a player @ 7.81
frost Took a bounce @ 7.81
charliekilla76 Got a kill @ 7.82
frost Was eliminated @ 7.82
frost Took over bot @ 10.53
Bot - 1 Was eliminated @ 10.60
Gregorythedip Got a kill @ 10.60
charliekilla76 Was eliminated @ 12.24
frost Got a kill @ 12.24

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback