2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 128 SotauSimp 4 0 4 Un-ranked 0
#2 112 GomesIsHere 3 0 3 Un-ranked 0
#3 75 Bot - 2 2 1 2 N/A 0
#4 8 longcon 1 4 0.2 Un-ranked 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 2 0 N/A 0
Campaign

2D Paintball Match Log #129674 (03-14-2017 @ 05:59pm)

Round #1 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 149.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 1 Swabs 0 Ran 149.8 ft.
SotauSimp Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 193.4 ft.
GomesIsHere Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 121.8 ft.
longcon Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 4.49
SotauSimp Got a kill @ 4.49
Bot - 1 Got bonus balled @ 4.58
SotauSimp Hit a bonus ball @ 4.58
Bot - 1 Got bonus balled @ 4.66
SotauSimp Hit a bonus ball @ 4.66
SotauSimp Got a kill @ 5.60
longcon Was eliminated @ 5.60
Bot - 3 Chopped a ball @ 6.66
Bot - 3 Was eliminated @ 6.71
GomesIsHere Got a kill @ 6.71
SotauSimp Hit a bonus bounce @ 7.02
Bot - 3 Got bonus bounced @ 7.02

Round #2 Recap Round length: 0:02 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 132.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 157.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
SotauSimp Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 60.2 ft.
GomesIsHere Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 60.6 ft.
longcon Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 70.8 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.89
GomesIsHere Got a kill @ 0.89
Bot - 1 Got bonus balled @ 1.04
GomesIsHere Hit a bonus ball @ 1.04
SotauSimp Chopped a ball @ 1.71
SotauSimp Got a kill @ 2.08
longcon Was eliminated @ 2.08
Bot - 2 Got a kill @ 2.24
Bot - 3 Was eliminated @ 2.24

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 175.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 110.3 ft.
SotauSimp Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 86.7 ft.
GomesIsHere Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 150.7 ft.
longcon Got 1 kills Took 1 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 126.2 ft.

Round #3 Event log

GomesIsHere Got a kill @ 0.79
longcon Was eliminated @ 0.79
GomesIsHere Hit a bonus ball @ 1.13
longcon Got bonus balled @ 1.13
longcon Took over bot @ 2.11
GomesIsHere Chopped a ball @ 5.77
GomesIsHere Bounced a player @ 6.86
longcon Took a bounce @ 6.86
Bot - 1 Was eliminated @ 8.18
SotauSimp Got a kill @ 8.18
Bot - 1 Got bonus balled @ 8.37
SotauSimp Hit a bonus ball @ 8.37
Bot - 2 Was eliminated @ 9.11
longcon Got a kill @ 9.11
Bot - 2 Got a kill @ 9.16
longcon Was eliminated @ 9.16

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback