2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 116 Bot - 2 3 0 3 N/A 0
#2 106 shotsie 5 1 5 Un-ranked 0
#3 45 Bot - 3 3 3 1 N/A 0
#4 40 qwertyuiopasdfghjklzxcvbnm 1 2 0.5 Un-ranked 0
#5 0 Bot - 1 0 2 0 N/A 0
#6 0 x-bowfighter 0 4 0 Un-ranked 0
Campaign

2D Paintball Match Log #128341 (03-10-2017 @ 06:32pm)

Round #1 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
qwertyuiopasdfghjklzxcvbnm Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 69.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 155.5 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 147.5 ft.
shotsie Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 105 ft.
x-bowfighter Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 74.1 ft.

Round #1 Event log

Bot - 2 Bounced a player @ 4.12
Bot - 3 Took a bounce @ 4.12
Bot - 3 Was eliminated @ 4.17
Bot - 2 Got a kill @ 4.17
Bot - 2 Hit a bonus ball @ 4.30
Bot - 3 Got bonus balled @ 4.30
qwertyuiopasdfghjklzxcvbnm Got a kill @ 5.20
x-bowfighter Was eliminated @ 5.20
x-bowfighter Took over bot @ 7.25
Bot - 2 Chopped a ball @ 8.54
Bot - 2 Got a kill @ 9.54
x-bowfighter Was eliminated @ 9.54

Round #2 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 136.4 ft.
qwertyuiopasdfghjklzxcvbnm Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 159.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 139.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 147.8 ft.
shotsie Got 3 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 115.2 ft.
x-bowfighter Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 103.2 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.08
shotsie Got a kill @ 1.08
Bot - 1 Got bonus balled @ 1.18
shotsie Hit a bonus ball @ 1.18
qwertyuiopasdfghjklzxcvbnm Was eliminated @ 5.77
Bot - 3 Got a kill @ 5.77
shotsie Got a kill @ 6.81
x-bowfighter Was eliminated @ 6.81
Bot - 3 Was eliminated @ 7.38
shotsie Got a kill @ 7.38

Round #3 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 132.6 ft.
qwertyuiopasdfghjklzxcvbnm Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 125.6 ft.
shotsie Got 2 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 15.2 ft.
x-bowfighter Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 65.3 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.77
shotsie Got a kill @ 0.77
Bot - 3 Was eliminated @ 1.18
shotsie Got a kill @ 1.18
Bot - 3 Got bonus bounced @ 1.21
shotsie Hit a bonus bounce @ 1.21
Bot - 3 Got bonus balled @ 1.33
shotsie Hit a bonus ball @ 1.33
Bot - 3 Got bonus balled @ 1.39
shotsie Hit a bonus ball @ 1.39
Bot - 3 Got a kill @ 1.59
shotsie Was eliminated @ 1.59
qwertyuiopasdfghjklzxcvbnm Was eliminated @ 1.74
Bot - 3 Got a kill @ 1.74
Bot - 2 Got a kill @ 3.13
x-bowfighter Was eliminated @ 3.13

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback