2D Paintball
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D5 - Rookie 3v3

by
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 158 Polar16 8 1 8 Un-ranked 0
#2 90 Bot - 5 3 3 1 N/A 0
#3 83 Bot - 2 3 2 1.5 N/A 0
#4 71 SLICK86 0 4 0 Un-ranked 0
#5 66 Bot - 1 3 4 0.7 N/A 0
#6 40 Bot - 3 1 4 0.2 N/A 0
#7 0 Bot - 4 0 0 0 N/A 0
Campaign

2D Paintball Match Log #128178 (03-10-2017 @ 12:32pm)

Round #1 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 183.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 141.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 165.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 151.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 177.4 ft.
SLICK86 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 158.8 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 6.73
Bot - 3 Got a kill @ 6.73
SLICK86 Was eliminated @ 6.73
Bot - 2 Was eliminated @ 7.88
Bot - 5 Got a kill @ 7.88
SLICK86 Took over bot @ 10.64
Bot - 1 Got a kill @ 16.12
SLICK86 Was eliminated @ 16.12
Bot - 1 Hit a bonus ball @ 16.31
SLICK86 Got bonus balled @ 16.31

Round #2 Recap Round length: 0:16 / Team Blue Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 1 Swabs 0 Ran 135.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 136.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 121.4 ft.
Bot - 5 Got 2 kills Took 2 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
SLICK86 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 121.4 ft.
Polar16 Got 1 kills Took 1 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 114.4 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 1.50
Bot - 1 Was eliminated @ 3.49
Polar16 Got a kill @ 3.49
Bot - 1 Got bonus balled @ 3.56
Bot - 2 Hit a bonus ball @ 3.56
Polar16 Took a bounce @ 3.71
Bot - 5 Bounced a player @ 3.71
Bot - 2 Was eliminated @ 3.72
Bot - 1 Got a kill @ 3.72
Bot - 5 Got a kill @ 3.72
Polar16 Was eliminated @ 3.72
Bot - 3 Was eliminated @ 3.92
Bot - 2 Got a kill @ 3.92
Bot - 5 Took a bounce @ 14.56
SLICK86 Bounced a player @ 14.56
Bot - 5 Took a bounce @ 14.71
SLICK86 Bounced a player @ 14.71
Bot - 5 Got a kill @ 15.60
SLICK86 Was eliminated @ 15.60

Round #3 Recap Round length: 0:33 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 1 Swabs 1 Ran 183.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 194.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 197.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 141 shots Reloads 0 Chops 1 Swabs 0 Ran 232.5 ft.
SLICK86 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 0 Ran 283.6 ft.
Polar16 Got 3 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 0 Swabs 0 Ran 188.2 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 7.49
Bot - 1 Swabbed @ 13.96
Bot - 1 Got a kill @ 14.21
SLICK86 Was eliminated @ 14.21
SLICK86 Took over bot @ 16.76
Bot - 3 Was eliminated @ 23.56
Polar16 Got a kill @ 23.56
Bot - 1 Was eliminated @ 28.24
Polar16 Got a kill @ 28.24
SLICK86 Chopped a ball @ 28.70
Bot - 5 Chopped a ball @ 32.19
Bot - 5 Was eliminated @ 32.85
Polar16 Got a kill @ 32.85
Bot - 5 Got bonus balled @ 33.09
Polar16 Hit a bonus ball @ 33.09

Round #4 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 128.8 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 154.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 137.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
SLICK86 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 169.3 ft.
Polar16 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.

Round #4 Event log

Bot - 1 Was eliminated @ 2.62
Polar16 Got a kill @ 2.62
Bot - 2 Got a kill @ 6.05
Bot - 5 Was eliminated @ 6.05
Bot - 2 Hit a bonus ball @ 6.20
Bot - 5 Got bonus balled @ 6.20
Bot - 2 Got a kill @ 7.88
Bot - 3 Was eliminated @ 7.88
Bot - 2 Hit a bonus ball @ 8.00
Bot - 3 Got bonus balled @ 8.00

Round #5 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 142.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 126.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 155 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 129.4 ft.
SLICK86 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 147.6 ft.
Polar16 Got 3 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 128.8 ft.

Round #5 Event log

Bot - 1 Was eliminated @ 6.21
Polar16 Got a kill @ 6.21
Bot - 3 Was eliminated @ 7.16
Polar16 Got a kill @ 7.16
Polar16 Chopped a ball @ 8.69
Bot - 5 Was eliminated @ 8.72
Polar16 Got a kill @ 8.72
Bot - 5 Got bonus balled @ 8.92
Polar16 Hit a bonus ball @ 8.92
Bot - 5 Got bonus balled @ 9.00
Polar16 Hit a bonus ball @ 9.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback