2D Paintball
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D5 - Rookie 3v3

by
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Nospace 5 4 1.2 Un-ranked 0
#2 101 RiledUp 3 7 0.4 Un-ranked 0
#3 97 Bot - 4 3 2 1.5 N/A 0
#4 86 Bot - 1 3 1 3 N/A 0
#5 76 Bot - 3 4 1 4 N/A 0
#6 35 Bot - 2 1 4 0.2 N/A 0
Campaign

2D Paintball Match Log #127546 (03-09-2017 @ 07:06am)

Round #1 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 144.1 ft.
Bot - 2 Got 0 kills Took 2 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 136.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 138 ft.
RiledUp Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 159.3 ft.
Nospace Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 134 ft.

Round #1 Event log

Bot - 1 Bounced a player @ 1.10
Bot - 2 Took a bounce @ 1.10
Bot - 1 Bounced a player @ 2.99
Bot - 2 Took a bounce @ 2.99
Bot - 1 Got a kill @ 3.31
Bot - 2 Was eliminated @ 3.31
Bot - 1 Hit a bonus ball @ 3.41
Bot - 2 Got bonus balled @ 3.41
Bot - 3 Got a kill @ 3.77
Bot - 4 Was eliminated @ 3.77
Nospace Got a kill @ 6.36
RiledUp Was eliminated @ 6.36
Nospace Hit a bonus ball @ 6.40
RiledUp Got bonus balled @ 6.40
RiledUp Took over bot @ 8.67
Nospace Was eliminated @ 10.08
Bot - 1 Got a kill @ 10.08

Round #2 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 149.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 151 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 154.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 153.2 ft.
RiledUp Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 74.6 ft.
Nospace Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 126.7 ft.

Round #2 Event log

Bot - 1 Got a kill @ 4.49
Bot - 4 Was eliminated @ 4.49
Bot - 2 Was eliminated @ 12.23
RiledUp Got a kill @ 12.23
Bot - 3 Got a kill @ 13.43
Nospace Was eliminated @ 13.43

Round #3 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 155.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 172.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 154.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 166.6 ft.
RiledUp Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 203.7 ft.
Nospace Got 2 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 1 Swabs 0 Ran 285.8 ft.

Round #3 Event log

Bot - 2 Got a kill @ 3.30
Bot - 3 Was eliminated @ 3.30
Nospace Chopped a ball @ 6.55
RiledUp Was eliminated @ 7.21
Nospace Got a kill @ 7.21
RiledUp Got bonus balled @ 7.44
Nospace Hit a bonus ball @ 7.44
RiledUp Took over bot @ 13.63
RiledUp Was eliminated @ 16.41
Nospace Got a kill @ 16.41
RiledUp Got bonus balled @ 16.52
Nospace Hit a bonus ball @ 16.52

Round #4 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 1 Swabs 0 Ran 138.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 153.7 ft.
Bot - 4 Got 2 kills Took 1 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 162.4 ft.
RiledUp Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 111.5 ft.
Nospace Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 280.2 ft.

Round #4 Event log

Bot - 2 Chopped a ball @ 2.37
RiledUp Was eliminated @ 2.68
Bot - 4 Got a kill @ 2.68
RiledUp Got bonus balled @ 2.77
Bot - 4 Hit a bonus ball @ 2.77
Bot - 4 Hit a bonus ball @ 2.88
RiledUp Got bonus balled @ 2.88
Bot - 4 Took a bounce @ 3.01
Bot - 3 Bounced a player @ 3.01
Bot - 2 Was eliminated @ 3.09
Bot - 3 Got a kill @ 3.09
RiledUp Took over bot @ 4.28
Bot - 4 Got a kill @ 9.28
RiledUp Was eliminated @ 9.28
RiledUp Took over bot @ 10.66
RiledUp Was eliminated @ 15.96
Nospace Got a kill @ 15.96

Round #5 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 165.5 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 175.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 166.5 ft.
RiledUp Got 2 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 172.7 ft.
Nospace Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 225.5 ft.

Round #5 Event log

Bot - 2 Took a bounce @ 9.19
RiledUp Bounced a player @ 9.19
Nospace Got a kill @ 9.20
Bot - 1 Was eliminated @ 9.20
Bot - 2 Was eliminated @ 9.25
RiledUp Got a kill @ 9.25
Bot - 2 Got bonus balled @ 9.32
RiledUp Hit a bonus ball @ 9.32
Bot - 3 Got a kill @ 10.54
Nospace Was eliminated @ 10.54
Bot - 3 Hit a bonus ball @ 10.68
Nospace Got bonus balled @ 10.68
Bot - 4 Got a kill @ 11.65
RiledUp Was eliminated @ 11.65
RiledUp Took over bot @ 14.31
Nospace Took over bot @ 14.59
Nospace Was eliminated @ 20.76
RiledUp Got a kill @ 20.76

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback