2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 182 Bot - 2 7 0 7 N/A 0
#2 90 Bot - 1 1 0 1 N/A 0
#3 66 Bot - 3 1 1 1 N/A 0
#4 11 KingEvans 1 3 0.3 Un-ranked 0
#5 0 Colin24 0 3 0 Un-ranked 0
#6 0 PHS55 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #127012 (03-08-2017 @ 05:11am)

Round #1 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 140.3 ft.
KingEvans Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 131 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 1 Ran 184.3 ft.
Colin24 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 91.3 ft.
PHS55 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 85 ft.

Round #1 Event log

KingEvans Was eliminated @ 2.10
Bot - 2 Got a kill @ 2.10
Bot - 2 Hit a bonus ball @ 2.27
KingEvans Got bonus balled @ 2.27
Bot - 3 Chopped a ball @ 5.14
Bot - 3 Got a kill @ 6.75
Colin24 Was eliminated @ 6.75
Bot - 3 Hit a bonus ball @ 6.89
Colin24 Got bonus balled @ 6.89
Bot - 3 Swabbed @ 10.50
Bot - 2 Got a kill @ 10.65
PHS55 Was eliminated @ 10.65

Round #2 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 169.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 2 Swabs 0 Ran 177.3 ft.
KingEvans Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 61.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 1 Swabs 0 Ran 146.4 ft.
Colin24 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 85 ft.
PHS55 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 13.2 ft.

Round #2 Event log

Bot - 1 Got a kill @ 3.48
PHS55 Was eliminated @ 3.48
Bot - 2 Chopped a ball @ 9.74
Bot - 3 Chopped a ball @ 9.85
Bot - 2 Got a kill @ 11.86
Colin24 Was eliminated @ 11.86
Bot - 2 Hit a bonus ball @ 11.98
Colin24 Got bonus balled @ 11.98
Bot - 2 Chopped a ball @ 13.30
Bot - 2 Got a kill @ 13.43
KingEvans Was eliminated @ 13.43

Round #3 Recap Round length: 1:00 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 231 shots Reloads 0 Chops 1 Swabs 1 Ran 302.6 ft.
Bot - 2 Got 3 kills Took 1 bounces Fired 250 shots Reloads 0 Chops 0 Swabs 0 Ran 239.7 ft.
KingEvans Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 338 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 198.9 ft.
Colin24 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 198.7 ft.
PHS55 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 163.2 ft.
Colin24 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 2.19
Bot - 1 Swabbed @ 8.95
Colin24 Bounced a player @ 24.17
Bot - 2 Took a bounce @ 24.17
Bot - 2 Got a kill @ 24.40
Colin24 Was eliminated @ 24.40
KingEvans Got a kill @ 25.99
Bot - 3 Was eliminated @ 25.99
KingEvans Hit a bonus ball @ 26.14
Bot - 3 Got bonus balled @ 26.14
PHS55 Was eliminated @ 27.38
Bot - 2 Got a kill @ 27.38
Bot - 2 Got a kill @ 60.35
KingEvans Was eliminated @ 60.35

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback