2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 147 testtt 5 0 5 Un-ranked 0
#2 120 ChimmyChonnga 3 1 3 Un-ranked 0
#3 36 Bot - 1 1 0 1 N/A 0
#4 25 budgetboyz 0 0 0 Un-ranked 0
#5 14 cpong 1 4 0.2 Un-ranked 0
#6 0 Bot - 2 0 2 0 N/A 0
#7 0 pnut 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #126939 (03-07-2017 @ 08:13pm)

Round #1 Recap Round length: 0:36 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 169.4 ft.
cpong Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
ChimmyChonnga Got 0 kills Took 0 bounces Fired 165 shots Reloads 0 Chops 0 Swabs 0 Ran 126.7 ft.
pnut Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 175.4 ft.
testtt Got 3 kills Took 0 bounces Fired 175 shots Reloads 0 Chops 0 Swabs 0 Ran 135.3 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 8.68
testtt Got a kill @ 8.68
Bot - 2 Got bonus balled @ 8.93
testtt Hit a bonus ball @ 8.93
cpong Got a kill @ 10.27
ChimmyChonnga Was eliminated @ 10.27
cpong Hit a bonus ball @ 10.61
ChimmyChonnga Got bonus balled @ 10.61
ChimmyChonnga Took over bot @ 13.10
cpong Was eliminated @ 21.19
testtt Got a kill @ 21.19
pnut Was eliminated @ 35.77
testtt Got a kill @ 35.77

Round #2 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 192.7 ft.
cpong Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 74.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 147.1 ft.
ChimmyChonnga Got 1 kills Took 1 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 175.9 ft.
pnut Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 85.6 ft.
testtt Got 1 kills Took 0 bounces Fired 166 shots Reloads 0 Chops 0 Swabs 0 Ran 101.8 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 7.17
Bot - 1 Got a kill @ 7.17
Bot - 1 Hit a bonus ball @ 7.27
Bot - 2 Got bonus balled @ 7.27
pnut Bounced a player @ 15.90
ChimmyChonnga Took a bounce @ 15.90
cpong Was eliminated @ 15.97
testtt Got a kill @ 15.97
ChimmyChonnga Got a kill @ 26.09
pnut Was eliminated @ 26.09

Round #3 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 10.8 ft.
cpong Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 69 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 125.7 ft.
budgetboyz Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 63.9 ft.
ChimmyChonnga Got 2 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 189.6 ft.
pnut Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.
testtt Got 1 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 108.4 ft.

Round #3 Event log

cpong Was eliminated @ 0.96
testtt Got a kill @ 0.96
cpong Took over bot @ 5.73
cpong Was eliminated @ 14.04
ChimmyChonnga Got a kill @ 14.04
cpong Got bonus balled @ 14.21
ChimmyChonnga Hit a bonus ball @ 14.21
ChimmyChonnga Got a kill @ 19.26
pnut Was eliminated @ 19.26
ChimmyChonnga Hit a bonus ball @ 19.38
pnut Got bonus balled @ 19.38
pnut Got bonus balled @ 19.43
testtt Hit a bonus ball @ 19.43

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback