2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 158 jsg_nado 8 1 8 Un-ranked 0
#2 61 Bot - 2 1 0 1 N/A 0
#3 50 Bot - 4 0 1 0 N/A 0
#4 25 Bot - 5 2 3 0.6 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #126102 (03-05-2017 @ 06:22pm)

Round #1 Recap Round length: 0:13 / Team Red Scored

jsg_nado Got 2 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 75.1 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 0 Ran 193 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 178.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 165.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 162.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 147.6 ft.

Round #1 Event log

Bot - 2 Got a kill @ 6.76
Bot - 3 Was eliminated @ 6.76
Bot - 2 Hit a bonus ball @ 6.90
Bot - 3 Got bonus balled @ 6.90
jsg_nado Got a kill @ 7.55
Bot - 5 Was eliminated @ 7.55
jsg_nado Hit a bonus ball @ 7.67
Bot - 5 Got bonus balled @ 7.67
Bot - 1 Chopped a ball @ 9.14
jsg_nado Got a kill @ 13.74
Bot - 1 Was eliminated @ 13.74
jsg_nado Hit a bonus ball @ 13.82
Bot - 1 Got bonus balled @ 13.82
Bot - 1 Got bonus balled @ 13.92
jsg_nado Hit a bonus ball @ 13.92

Round #2 Recap Round length: 0:17 / Team Red Scored

jsg_nado Got 3 kills Took 0 bounces Fired 127 shots Reloads 0 Chops 0 Swabs 0 Ran 92.4 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 123.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 168.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 1 Swabs 1 Ran 164.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 167.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 158.6 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.48
jsg_nado Got a kill @ 0.48
Bot - 1 Got bonus balled @ 0.74
jsg_nado Hit a bonus ball @ 0.74
Bot - 3 Chopped a ball @ 2.98
Bot - 3 Swabbed @ 9.94
jsg_nado Got a kill @ 11.20
Bot - 5 Was eliminated @ 11.20
jsg_nado Hit a bonus ball @ 11.49
Bot - 5 Got bonus balled @ 11.49
jsg_nado Got a kill @ 17.18
Bot - 3 Was eliminated @ 17.18
jsg_nado Hit a bonus bounce @ 17.36
Bot - 3 Got bonus bounced @ 17.36

Round #3 Recap Round length: 0:23 / Team Red Scored

jsg_nado Got 3 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 63.4 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 172.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 131 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 193.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 149.9 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 158.1 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 2.50
Bot - 5 Got a kill @ 2.50
jsg_nado Was eliminated @ 2.80
Bot - 5 Got a kill @ 2.80
jsg_nado Took over bot @ 4.38
jsg_nado Got a kill @ 13.28
Bot - 5 Was eliminated @ 13.28
jsg_nado Got a kill @ 16.76
Bot - 1 Was eliminated @ 16.76
jsg_nado Got a kill @ 22.72
Bot - 3 Was eliminated @ 22.72

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback