2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Bot - 3 3 0 3 N/A 0
#2 107 Bot - 2 4 1 4 N/A 0
#3 81 Bot - 1 2 1 2 N/A 0
#4 10 Anon-9070 1 3 0.3 Un-ranked 0
#5 10 Bot - 4 1 1 1 N/A 0
#6 6 CrazyHyena 1 5 0.2 Un-ranked 0
#7 0 Anon-2833 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #125577 (03-03-2017 @ 05:52pm)

Round #1 Recap Round length: 0:53 / Team Red Scored

Anon-9070 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1.1 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 132.1 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 246.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 261.6 ft.
CrazyHyena Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 145.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.
Anon-2833 Got 0 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 192.4 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.69
Bot - 4 Got a kill @ 2.69
Bot - 2 Got a kill @ 5.53
Bot - 4 Was eliminated @ 5.53
Bot - 2 Got a kill @ 9.49
CrazyHyena Was eliminated @ 9.49
Bot - 3 Got a kill @ 53.19
Anon-2833 Was eliminated @ 53.19
Bot - 3 Hit a bonus ball @ 53.33
Anon-2833 Got bonus balled @ 53.33

Round #2 Recap Round length: 0:34 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 216.1 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 233.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 1 Ran 206.1 ft.
CrazyHyena Got 1 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 286.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 117.7 ft.
Anon-2833 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 56.6 ft.

Round #2 Event log

Bot - 2 Got a kill @ 3.69
CrazyHyena Was eliminated @ 3.69
Bot - 2 Hit a bonus ball @ 3.95
CrazyHyena Got bonus balled @ 3.95
Bot - 2 Got a kill @ 5.76
Anon-2833 Was eliminated @ 5.76
Bot - 2 Hit a bonus ball @ 6.01
Anon-2833 Got bonus balled @ 6.01
CrazyHyena Took over bot @ 6.18
Bot - 3 Chopped a ball @ 9.08
Bot - 3 Swabbed @ 19.79
Bot - 2 Was eliminated @ 22.73
CrazyHyena Got a kill @ 22.73
Bot - 3 Got a kill @ 34.09
CrazyHyena Was eliminated @ 34.09

Round #3 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 177.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 174.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 207.5 ft.
CrazyHyena Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 224.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 118.5 ft.
Anon-2833 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 114.9 ft.

Round #3 Event log

Bot - 1 Got a kill @ 3.04
CrazyHyena Was eliminated @ 3.04
CrazyHyena Got bonus balled @ 3.21
Bot - 1 Hit a bonus ball @ 3.21
CrazyHyena Took over bot @ 4.99
Bot - 3 Got a kill @ 10.74
CrazyHyena Was eliminated @ 10.74
Bot - 1 Got a kill @ 25.57
Anon-2833 Was eliminated @ 25.57

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback