2D Paintball
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3v3 Team Deathmatch

by
19 - 13
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 118 Bot - 1 8 2 4 N/A 0
#2 104 Bot - 2 8 1 8 N/A 0
#3 75 Bot - 4 6 6 1 N/A 0
#4 53 luckeking2 4 6 0.6 Un-ranked 0
#5 51 Bot - 5 3 7 0.4 N/A 0
#6 10 Bot - 3 2 9 0.2 N/A 0
Campaign

2D Paintball Match Log #125287 (03-03-2017 @ 06:25am)

Round #1 Recap Round length: 3:10 / Team Red Scored

luckeking2 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 42.2 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 154 shots Reloads 0 Chops 2 Swabs 1 Ran 121.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 1 Swabs 0 Ran 99.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 32.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 107.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 146 shots Reloads 0 Chops 0 Swabs 0 Ran 120.7 ft.

Round #1 Event log

Bot - 1 Got a kill @ 159.17
Bot - 1 Hit a bonus ball @ 159.31
Bot - 1 Got a kill @ 162.94
Bot - 1 Chopped a ball @ 168.55
Bot - 2 Got a kill @ 171.34
Bot - 1 Swabbed @ 174.84
Bot - 5 Got a kill @ 175.92
Bot - 2 Got a kill @ 180.93
Bot - 1 Chopped a ball @ 184.21
Bot - 3 Was eliminated @ 186.95
Bot - 4 Got a kill @ 186.95
Bot - 2 Chopped a ball @ 188.10

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback