2D Paintball
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D5 - Rookie 3v3

by
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 131 Bot - 1 4 1 4 N/A 0
#2 82 wellomejello 2 1 2 Un-ranked 0
#3 56 Bot - 4 2 0 2 N/A 0
#4 53 Anon-5464 2 4 0.5 Un-ranked 0
#5 50 Guy84 0 1 0 Un-ranked 0
#6 50 LlamaCow 0 0 0 Un-ranked 0
#7 15 GhostCoco 1 1 1 Un-ranked 0
#8 0 Colin24 0 3 0 Un-ranked 0
#9 0 GhostCoco 0 0 0 Un-ranked 0
#10 0 Bot - 2 0 1 0 N/A 0
#11 0 Zachary_McDonald8 0 4 0 Un-ranked 0
#12 0 Bot - 3 0 0 0 N/A 0
Campaign

2D Paintball Match Log #124128 (02-28-2017 @ 01:19pm)

Round #1 Recap Round length: 0:06 / Team Blue Scored

Colin24 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Guy84 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
GhostCoco Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 3 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
Anon-5464 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 72.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 1 Swabs 0 Ran 147.9 ft.
Zachary_McDonald8 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
LlamaCow Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
wellomejello Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 3.2 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.17
Zachary_McDonald8 Was eliminated @ 1.17
Bot - 2 Chopped a ball @ 2.12
Bot - 1 Got a kill @ 4.26
Bot - 2 Was eliminated @ 4.26
Bot - 1 Hit a bonus ball @ 4.51
Bot - 2 Got bonus balled @ 4.51
Bot - 1 Got a kill @ 5.87
Anon-5464 Was eliminated @ 5.87

Round #2 Recap Round length: 0:37 / Team Blue Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
GhostCoco Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 112.5 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 215.7 ft.
Anon-5464 Got 0 kills Took 1 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 199.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Zachary_McDonald8 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
LlamaCow Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
wellomejello Got 2 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 159.7 ft.
LlamaCow Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

GhostCoco Was eliminated @ 1.01
Bot - 1 Got a kill @ 1.01
Bot - 2 Took over bot @ 5.91
Bot - 1 Bounced a player @ 26.36
Anon-5464 Took a bounce @ 26.36
Anon-5464 Was eliminated @ 31.04
wellomejello Got a kill @ 31.04
Anon-5464 Got bonus balled @ 31.19
wellomejello Hit a bonus ball @ 31.19
Anon-5464 Got bonus balled @ 31.29
wellomejello Hit a bonus ball @ 31.29
Zachary_McDonald8 Was eliminated @ 37.44
wellomejello Got a kill @ 37.44

Round #3 Recap Round length: 0:17 / Team Red Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 21.5 ft.
GhostCoco Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 136.4 ft.
Bot - 1 Got 0 kills Took 1 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 131.2 ft.
Anon-5464 Got 2 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 208.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 163 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Zachary_McDonald8 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
wellomejello Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
wellomejello Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

GhostCoco Got a kill @ 0.79
Zachary_McDonald8 Was eliminated @ 0.79
GhostCoco Chopped a ball @ 1.00
Bot - 1 Took a bounce @ 3.47
Bot - 2 Bounced a player @ 3.47
Bot - 1 Was eliminated @ 3.58
Bot - 2 Got a kill @ 3.58
GhostCoco Was eliminated @ 4.66
Anon-5464 Got a kill @ 4.66
Bot - 3 Took over bot @ 9.74
Anon-5464 Got a kill @ 16.92
wellomejello Was eliminated @ 16.92
Bot - 3 Took over bot @ 37.86

Round #4 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 1 Ran 162.9 ft.
Anon-5464 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 192 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 131.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 0 Ran 169.8 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 167.7 ft.
Zachary_McDonald8 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #4 Event log

Bot - 1 Chopped a ball @ 2.58
Anon-5464 Was eliminated @ 3.48
Bot - 4 Got a kill @ 3.48
Anon-5464 Got bonus balled @ 3.60
Bot - 4 Hit a bonus ball @ 3.60
Bot - 3 Got a kill @ 8.39
Zachary_McDonald8 Was eliminated @ 8.39
Bot - 3 Chopped a ball @ 9.66
Anon-5464 Took over bot @ 9.74
Bot - 1 Swabbed @ 10.91
Anon-5464 Was eliminated @ 14.21
Bot - 4 Got a kill @ 14.21
Anon-5464 Got bonus balled @ 14.34
Bot - 4 Hit a bonus ball @ 14.34
Anon-5464 Got bonus balled @ 14.46
Bot - 4 Hit a bonus ball @ 14.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback