2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 183 LlamaCow 7 0 7 Un-ranked 0
#2 55 GhostCoco 2 2 1 Un-ranked 0
#3 50 Guy84 0 1 0 Un-ranked 0
#4 45 Zachary_McDonald8 3 3 1 Un-ranked 0
#5 0 Colin24 0 3 0 Un-ranked 0
#6 0 wellomejello 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #124127 (02-28-2017 @ 01:16pm)

Round #1 Recap Round length: 0:16 / Team Red Scored

Zachary_McDonald8 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 114.6 ft.
LlamaCow Got 3 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 214 ft.
GhostCoco Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 110.8 ft.
Colin24 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 170.9 ft.
wellomejello Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 42.2 ft.
Guy84 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 104.3 ft.

Round #1 Event log

Zachary_McDonald8 Got a kill @ 4.97
Guy84 Was eliminated @ 4.97
Zachary_McDonald8 Was eliminated @ 10.24
LlamaCow Got a kill @ 10.24
Zachary_McDonald8 Got bonus balled @ 10.47
LlamaCow Hit a bonus ball @ 10.47
LlamaCow Got a kill @ 11.90
Colin24 Was eliminated @ 11.90
LlamaCow Got a kill @ 15.77
wellomejello Was eliminated @ 15.77

Round #2 Recap Round length: 0:08 / Team Red Scored

Zachary_McDonald8 Got 1 kills Took 1 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 112.3 ft.
LlamaCow Got 2 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 193.3 ft.
GhostCoco Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 129.4 ft.
Colin24 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1 ft.
wellomejello Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Guy84 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 21.5 ft.

Round #2 Event log

GhostCoco Got a kill @ 1.25
Colin24 Was eliminated @ 1.25
LlamaCow Got a kill @ 5.92
wellomejello Was eliminated @ 5.92
Zachary_McDonald8 Got a kill @ 6.64
GhostCoco Was eliminated @ 6.64
Zachary_McDonald8 Took a bounce @ 8.43
LlamaCow Bounced a player @ 8.43
Zachary_McDonald8 Was eliminated @ 8.45
LlamaCow Got a kill @ 8.45
Zachary_McDonald8 Got bonus balled @ 8.56
LlamaCow Hit a bonus ball @ 8.56

Round #3 Recap Round length: 0:12 / Team Red Scored

Zachary_McDonald8 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 150.7 ft.
LlamaCow Got 2 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 299.8 ft.
GhostCoco Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 127.6 ft.
Colin24 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
wellomejello Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 16.4 ft.
Guy84 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 158.8 ft.

Round #3 Event log

GhostCoco Chopped a ball @ 0.36
GhostCoco Got a kill @ 2.26
Colin24 Was eliminated @ 2.26
Zachary_McDonald8 Got a kill @ 6.29
GhostCoco Was eliminated @ 6.29
LlamaCow Got a kill @ 7.51
wellomejello Was eliminated @ 7.51
LlamaCow Hit a bonus ball @ 7.63
wellomejello Got bonus balled @ 7.63
Zachary_McDonald8 Chopped a ball @ 8.84
Zachary_McDonald8 Was eliminated @ 11.74
LlamaCow Got a kill @ 11.74

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback