2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 165 Bot - 1 6 0 6 N/A 0
#2 122 Noobers 3 0 3 Un-ranked 0
#3 75 Bot - 3 0 0 0 N/A 0
#4 0 Bot - 2 0 1 0 N/A 0
#5 0 beastyboy 0 4 0 Un-ranked 0
#6 0 Anon-1524 0 4 0 Un-ranked 0
Campaign

2D Paintball Match Log #123900 (02-27-2017 @ 08:36pm)

Round #1 Recap Round length: 0:20 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 201.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 142.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 197.4 ft.
beastyboy Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 97.2 ft.
Noobers Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 249.2 ft.
Anon-1524 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 9.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 7.01
beastyboy Was eliminated @ 7.01
beastyboy Took over bot @ 9.50
beastyboy Was eliminated @ 10.32
Noobers Got a kill @ 10.32
Bot - 1 Got a kill @ 20.37
Anon-1524 Was eliminated @ 20.37
Bot - 1 Hit a bonus ball @ 20.50
Anon-1524 Got bonus balled @ 20.50
Bot - 1 Hit a bonus ball @ 20.59
Anon-1524 Got bonus balled @ 20.59

Round #2 Recap Round length: 0:34 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 244.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 1 Swabs 1 Ran 182.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 1 Swabs 1 Ran 233.6 ft.
beastyboy Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 126.7 ft.
Noobers Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 240 ft.
Anon-1524 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 63.1 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 2.29
Bot - 1 Got a kill @ 8.44
Anon-1524 Was eliminated @ 8.44
Bot - 2 Swabbed @ 8.89
Bot - 1 Got a kill @ 16.01
beastyboy Was eliminated @ 16.01
Bot - 3 Chopped a ball @ 16.93
Anon-1524 Took over bot @ 22.18
Bot - 3 Swabbed @ 26.13
Noobers Got a kill @ 34.44
Anon-1524 Was eliminated @ 34.44
Noobers Hit a bonus ball @ 34.71
Anon-1524 Got bonus balled @ 34.71

Round #3 Recap Round length: 0:22 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 189.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 140 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 187.5 ft.
beastyboy Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 34.2 ft.
Noobers Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 267.5 ft.
Anon-1524 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 1.5 ft.

Round #3 Event log

Bot - 1 Got a kill @ 9.51
Bot - 2 Was eliminated @ 9.51
Bot - 1 Hit a bonus ball @ 9.57
Bot - 2 Got bonus balled @ 9.57
beastyboy Was eliminated @ 12.06
Noobers Got a kill @ 12.06
beastyboy Got bonus balled @ 12.23
Noobers Hit a bonus ball @ 12.23
Anon-1524 Was eliminated @ 22.73
Bot - 1 Got a kill @ 22.73
Bot - 1 Hit a bonus ball @ 22.86
Anon-1524 Got bonus balled @ 22.86
Bot - 1 Hit a bonus ball @ 22.92
Anon-1524 Got bonus balled @ 22.92

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback