2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 112 Bot - 3 3 0 3 N/A 0
#2 95 Bot - 5 3 1 3 N/A 0
#3 93 Bot - 1 3 2 1.5 N/A 0
#4 21 Bot - 4 2 2 1 N/A 0
#5 4 jesus42 1 6 0.1 Un-ranked 0
#6 0 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #123286 (02-26-2017 @ 06:32am)

Round #1 Recap Round length: 0:35 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 1 Ran 189.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 1 Swabs 1 Ran 220 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 155.4 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 226.7 ft.
jesus42 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 0 Ran 282.8 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 0.38
jesus42 Chopped a ball @ 0.73
Bot - 1 Was eliminated @ 1.35
Bot - 4 Got a kill @ 1.35
jesus42 Was eliminated @ 4.77
Bot - 5 Got a kill @ 4.77
Bot - 2 Swabbed @ 6.16
jesus42 Took over bot @ 7.07
Bot - 3 Chopped a ball @ 10.92
jesus42 Was eliminated @ 27.40
Bot - 3 Got a kill @ 27.40
jesus42 Got bonus balled @ 27.67
Bot - 3 Hit a bonus ball @ 27.67
jesus42 Took over bot @ 30.08
Bot - 3 Swabbed @ 31.20
Bot - 5 Got a kill @ 35.42
jesus42 Was eliminated @ 35.42

Round #2 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 191.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 133.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 213.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 157.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 175.5 ft.
jesus42 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 203.9 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.55
Bot - 2 Was eliminated @ 2.55
Bot - 1 Hit a bonus ball @ 2.85
Bot - 2 Got bonus balled @ 2.85
Bot - 3 Got a kill @ 5.71
Bot - 4 Was eliminated @ 5.71
Bot - 4 Got bonus balled @ 5.86
Bot - 3 Hit a bonus ball @ 5.86
jesus42 Was eliminated @ 21.55
Bot - 1 Got a kill @ 21.55
Bot - 1 Hit a bonus ball @ 21.69
jesus42 Got bonus balled @ 21.69
jesus42 Got bonus balled @ 21.82
Bot - 1 Hit a bonus ball @ 21.82

Round #3 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 157.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 187.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 162.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.
jesus42 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 72.7 ft.

Round #3 Event log

Bot - 5 Got a kill @ 3.33
jesus42 Was eliminated @ 3.33
Bot - 4 Got a kill @ 6.19
Bot - 5 Was eliminated @ 6.19
Bot - 4 Hit a bonus ball @ 6.33
Bot - 5 Got bonus balled @ 6.33
jesus42 Took over bot @ 8.03
Bot - 3 Got a kill @ 10.53
Bot - 4 Was eliminated @ 10.53
Bot - 1 Got a kill @ 14.39
jesus42 Was eliminated @ 14.39

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback