2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Polar16 5 0 5 Un-ranked 0
#2 85 Bot - 4 1 0 1 N/A 0
#3 81 Bot - 2 3 1 3 N/A 0
#4 11 Bot - 1 1 3 0.3 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #122260 (02-23-2017 @ 12:38pm)

Round #1 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 140.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 139.3 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 139.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 158.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
Polar16 Got 2 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 81 ft.

Round #1 Event log

Bot - 2 Got a kill @ 1.47
Bot - 5 Was eliminated @ 1.47
Bot - 3 Took a bounce @ 2.22
Polar16 Bounced a player @ 2.22
Bot - 1 Got a kill @ 3.33
Bot - 2 Was eliminated @ 3.33
Bot - 1 Hit a bonus ball @ 3.54
Bot - 2 Got bonus balled @ 3.54
Bot - 3 Was eliminated @ 3.75
Polar16 Got a kill @ 3.75
Bot - 1 Was eliminated @ 5.18
Polar16 Got a kill @ 5.18
Polar16 Hit a bonus bounce @ 5.35
Bot - 1 Got bonus bounced @ 5.35
Bot - 1 Got bonus balled @ 5.46
Polar16 Hit a bonus ball @ 5.46

Round #2 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 135.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 121.2 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 135.8 ft.
Polar16 Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 138.7 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.31
Polar16 Got a kill @ 1.31
Bot - 2 Got a kill @ 2.01
Bot - 3 Was eliminated @ 2.01
Bot - 1 Bounced a player @ 2.09
Bot - 2 Took a bounce @ 2.09
Bot - 5 Took a bounce @ 2.74
Polar16 Bounced a player @ 2.74
Bot - 5 Was eliminated @ 4.88
Polar16 Got a kill @ 4.88

Round #3 Recap Round length: 0:27 / Team Red Scored

Bot - 1 Got 0 kills Took 2 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 165.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 209 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 0 Swabs 0 Ran 194.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 210.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 179.4 ft.
Polar16 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 178.1 ft.

Round #3 Event log

Bot - 1 Took a bounce @ 5.29
Bot - 4 Bounced a player @ 5.29
Bot - 1 Chopped a ball @ 9.35
Bot - 1 Took a bounce @ 9.36
Bot - 2 Bounced a player @ 9.36
Bot - 1 Was eliminated @ 9.73
Bot - 2 Got a kill @ 9.73
Bot - 1 Got bonus balled @ 9.88
Bot - 2 Hit a bonus ball @ 9.88
Bot - 4 Got a kill @ 19.55
Bot - 5 Was eliminated @ 19.55
Bot - 3 Was eliminated @ 26.72
Polar16 Got a kill @ 26.72

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback