2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 Bot - 1 3 0 3 N/A 0
#2 110 Bot - 5 4 1 4 N/A 0
#3 50 Bot - 3 2 2 1 N/A 0
#4 12 coolaid 2 7 0.2 Un-ranked 0
#5 10 Bot - 2 1 0 1 N/A 0
#6 0 Bot - 4 0 2 0 N/A 0
Campaign

2D Paintball Match Log #121336 (02-21-2017 @ 04:04am)

Round #1 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 0 Ran 164.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 139 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 132.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.
coolaid Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 202.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.

Round #1 Event log

Bot - 2 Got a kill @ 3.22
Bot - 3 Was eliminated @ 3.22
coolaid Was eliminated @ 3.80
Bot - 5 Got a kill @ 3.80
coolaid Took over bot @ 6.12
coolaid Was eliminated @ 7.62
Bot - 5 Got a kill @ 7.62
coolaid Got a kill @ 7.69
Bot - 5 Was eliminated @ 7.69
coolaid Took over bot @ 11.00
Bot - 1 Chopped a ball @ 11.95
coolaid Was eliminated @ 15.58
Bot - 1 Got a kill @ 15.58

Round #2 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 1 Ran 188.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 161.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 178.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 134.9 ft.
coolaid Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 106.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 161.7 ft.

Round #2 Event log

Bot - 3 Got a kill @ 1.11
Bot - 4 Was eliminated @ 1.11
Bot - 1 Chopped a ball @ 10.07
Bot - 3 Got a kill @ 12.47
coolaid Was eliminated @ 12.47
coolaid Took over bot @ 15.01
Bot - 1 Swabbed @ 16.71
coolaid Was eliminated @ 18.16
Bot - 5 Got a kill @ 18.16

Round #3 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 2 kills Took 1 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 1 Swabs 1 Ran 135.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 132.8 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 32 shots Reloads 0 Chops 1 Swabs 0 Ran 149.8 ft.
coolaid Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 216.5 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 172.9 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 0.32
coolaid Bounced a player @ 2.99
Bot - 1 Took a bounce @ 2.99
Bot - 3 Was eliminated @ 3.09
coolaid Got a kill @ 3.09
Bot - 5 Took a bounce @ 4.29
Bot - 2 Bounced a player @ 4.29
Bot - 1 Got a kill @ 5.58
coolaid Was eliminated @ 5.58
Bot - 2 Swabbed @ 6.31
Bot - 1 Bounced a player @ 7.38
Bot - 4 Took a bounce @ 7.38
Bot - 4 Was eliminated @ 7.58
Bot - 1 Got a kill @ 7.58
Bot - 4 Chopped a ball @ 7.88
coolaid Took over bot @ 9.13
coolaid Was eliminated @ 10.78
Bot - 5 Got a kill @ 10.78

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback