2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Youngboy216 4 0 4 Un-ranked 0
#2 105 daedra 2 1 2 Un-ranked 0
#3 87 Bot - 2 3 1 3 N/A 0
#4 11 Bot - 3 1 1 1 N/A 0
#5 11 SHELLSHARK555 1 5 0.2 Un-ranked 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #119788 (02-17-2017 @ 08:17am)

Round #1 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 119.2 ft.
daedra Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 133.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 169.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 1 Swabs 1 Ran 164 ft.
Youngboy216 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 144.6 ft.
SHELLSHARK555 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 155.2 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 4.15
Bot - 1 Was eliminated @ 4.81
Bot - 2 Got a kill @ 4.81
Bot - 1 Got bonus balled @ 5.10
Bot - 2 Hit a bonus ball @ 5.10
Bot - 2 Got a kill @ 7.50
SHELLSHARK555 Was eliminated @ 7.50
Bot - 3 Swabbed @ 9.55
SHELLSHARK555 Took over bot @ 11.28
Youngboy216 Got a kill @ 13.90
SHELLSHARK555 Was eliminated @ 13.90

Round #2 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
daedra Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 213.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 1 Swabs 1 Ran 167.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
Youngboy216 Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 286 ft.
SHELLSHARK555 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 0 Ran 123.7 ft.

Round #2 Event log

daedra Got a kill @ 1.38
SHELLSHARK555 Was eliminated @ 1.38
Bot - 1 Was eliminated @ 4.93
Youngboy216 Got a kill @ 4.93
SHELLSHARK555 Took over bot @ 6.95
Bot - 2 Chopped a ball @ 12.60
SHELLSHARK555 Chopped a ball @ 17.43
Bot - 2 Swabbed @ 18.88
Youngboy216 Got a kill @ 21.94
SHELLSHARK555 Was eliminated @ 21.94
Youngboy216 Hit a bonus ball @ 22.19
SHELLSHARK555 Got bonus balled @ 22.19

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 146 ft.
daedra Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 1 Swabs 0 Ran 140.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 119 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 134.3 ft.
Youngboy216 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 107.5 ft.
SHELLSHARK555 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 120 ft.

Round #3 Event log

Bot - 2 Got a kill @ 2.42
Bot - 3 Was eliminated @ 2.42
Bot - 2 Hit a bonus ball @ 2.62
Bot - 3 Got bonus balled @ 2.62
Bot - 2 Was eliminated @ 2.92
Bot - 3 Got a kill @ 2.92
Bot - 2 Got bonus balled @ 3.02
Bot - 3 Hit a bonus ball @ 3.02
Bot - 1 Was eliminated @ 6.02
Youngboy216 Got a kill @ 6.02
daedra Chopped a ball @ 8.84
daedra Got a kill @ 9.40
SHELLSHARK555 Was eliminated @ 9.40

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback