2D Paintball
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3v3 Team Deathmatch

by
20 - 18
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 127 Bot - 3 8 9 0.8 N/A 0
#2 121 Bot - 2 10 4 2.5 N/A 0
#3 109 Bot - 1 7 8 0.8 N/A 0
#4 88 efr44738 9 14 0.6 Un-ranked 0
#5 63 Bot - 5 3 2 1.5 N/A 0
#6 0 Bot - 4 0 0 0 N/A 0
Campaign

2D Paintball Match Log #119149 (02-15-2017 @ 06:32pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 1 Ran 164.1 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 95 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 174 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 0 Swabs 0 Ran 104.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 96.4 ft.
efr44738 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 6.6 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 3.42
Bot - 4 Swabbed @ 9.31
Bot - 2 Got a kill @ 155.22
Bot - 2 Got a kill @ 162.13
Bot - 2 Got a kill @ 167.27
Bot - 2 Hit a bonus ball @ 167.40
Bot - 5 Got a kill @ 177.52
Bot - 3 Got a kill @ 185.32
Bot - 5 Hit a bonus ball @ 185.40

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback