2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 Bot - 1 4 0 4 N/A 0
#2 65 Bot - 2 3 2 1.5 N/A 0
#3 55 Bot - 3 2 2 1 N/A 0
#4 10 ClayDude 1 1 1 Un-ranked 0
#5 10 brokebackmountain23 1 3 0.3 Un-ranked 0
#6 9 Loughness 1 4 0.2 Un-ranked 0
#7 9 Bot - 4 1 1 1 N/A 0
Campaign

2D Paintball Match Log #118562 (02-14-2017 @ 09:36am)

Round #1 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 145.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 158.8 ft.
ClayDude Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 189.7 ft.
Loughness Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 89.7 ft.
brokebackmountain23 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 224.6 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 4.98
ClayDude Got a kill @ 4.98
Bot - 3 Got a kill @ 6.33
Loughness Was eliminated @ 6.33
Bot - 1 Got a kill @ 7.43
ClayDude Was eliminated @ 7.43
Bot - 3 Was eliminated @ 12.10
brokebackmountain23 Got a kill @ 12.10
Bot - 1 Got a kill @ 16.39
brokebackmountain23 Was eliminated @ 16.39

Round #2 Recap Round length: 0:27 / Team Blue Scored

ClayDude Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 211.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 201 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 131.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 75.7 ft.
Loughness Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 1 Ran 200.1 ft.
brokebackmountain23 Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 198.3 ft.

Round #2 Event log

Bot - 4 Got a kill @ 1.93
Bot - 3 Was eliminated @ 1.93
Bot - 4 Hit a bonus ball @ 2.00
Bot - 3 Got bonus balled @ 2.00
Bot - 4 Took over bot @ 2.85
Bot - 1 Got a kill @ 6.56
Loughness Was eliminated @ 6.56
Loughness Took over bot @ 13.07
Bot - 2 Got a kill @ 24.28
brokebackmountain23 Was eliminated @ 24.28
Bot - 2 Was eliminated @ 24.35
Loughness Got a kill @ 24.35
Bot - 2 Got bonus balled @ 24.46
Loughness Hit a bonus ball @ 24.46
Loughness Swabbed @ 24.70
Loughness Was eliminated @ 27.03
Bot - 1 Got a kill @ 27.03

Round #3 Recap Round length: 0:29 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 163.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 0 Swabs 0 Ran 173.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 144 shots Reloads 0 Chops 0 Swabs 0 Ran 222.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 126.5 ft.
Loughness Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 100.2 ft.
brokebackmountain23 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 301 ft.

Round #3 Event log

Bot - 2 Got a kill @ 2.09
Bot - 4 Was eliminated @ 2.09
Bot - 2 Got a kill @ 7.42
Loughness Was eliminated @ 7.42
Bot - 3 Got a kill @ 29.00
brokebackmountain23 Was eliminated @ 29.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback