2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 106 Bot - 1 2 0 2 N/A 0
#2 101 ClayDude 6 2 3 Un-ranked 0
#3 91 Bot - 3 1 0 1 N/A 0
#4 15 Bot - 2 1 1 1 N/A 0
#5 9 Loughness 1 6 0.1 Un-ranked 0
#6 0 Bot - 4 0 2 0 N/A 0
Campaign

2D Paintball Match Log #118042 (02-13-2017 @ 06:58am)

Round #1 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 165 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 136.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 1 Swabs 1 Ran 171.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 147.5 ft.
ClayDude Got 2 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 417.4 ft.
Loughness Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 156.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 4.49
Loughness Was eliminated @ 4.49
Bot - 1 Hit a bonus ball @ 4.54
Loughness Got bonus balled @ 4.54
Bot - 3 Chopped a ball @ 4.72
Loughness Took over bot @ 7.51
Bot - 3 Swabbed @ 10.25
Bot - 4 Was eliminated @ 12.26
ClayDude Got a kill @ 12.26
ClayDude Got a kill @ 18.28
Loughness Was eliminated @ 18.28

Round #2 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 162.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 156.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 135.4 ft.
ClayDude Got 2 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 290.3 ft.
Loughness Got 0 kills Took 1 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 91.1 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.92
Loughness Was eliminated @ 1.92
Bot - 3 Hit a bonus ball @ 1.96
Loughness Got bonus balled @ 1.96
Loughness Took over bot @ 4.94
ClayDude Bounced a player @ 7.16
Loughness Took a bounce @ 7.16
ClayDude Got a kill @ 9.66
Loughness Was eliminated @ 9.66
ClayDude Hit a bonus ball @ 9.79
Loughness Got bonus balled @ 9.79
Bot - 2 Was eliminated @ 11.84
ClayDude Got a kill @ 11.84
Bot - 2 Got a kill @ 11.97
ClayDude Was eliminated @ 11.97

Round #3 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 176.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 1 Swabs 0 Ran 142.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 2 Swabs 0 Ran 177 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 129.1 ft.
ClayDude Got 2 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 320.4 ft.
Loughness Got 1 kills Took 2 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 204.5 ft.

Round #3 Event log

ClayDude Got a kill @ 1.13
Loughness Was eliminated @ 1.13
Bot - 2 Chopped a ball @ 1.41
Loughness Took over bot @ 4.18
Bot - 3 Bounced a player @ 5.18
Loughness Took a bounce @ 5.18
Bot - 3 Bounced a player @ 5.30
Loughness Took a bounce @ 5.30
Bot - 3 Chopped a ball @ 6.96
Bot - 4 Was eliminated @ 7.99
ClayDude Got a kill @ 7.99
Bot - 3 Chopped a ball @ 9.87
Bot - 3 Got a kill @ 12.60
Loughness Was eliminated @ 12.60
ClayDude Was eliminated @ 13.00
Loughness Got a kill @ 13.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback