2D Paintball
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7v7 Team Deathmatch

by
77 - 45
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 373 Bent 32 6 5.3 Un-ranked 0
#2 152 Bot - 4 11 4 2.7 N/A 0
#3 134 Bot - 13 13 8 1.6 N/A 0
#4 129 Bot - 3 9 13 0.6 N/A 0
#5 108 Bot - 6 11 6 1.8 N/A 0
#6 107 Bot - 8 7 5 1.4 N/A 0
#7 101 Bot - 2 8 13 0.6 N/A 0
#8 91 Bot - 7 7 13 0.5 N/A 0
#9 82 Bot - 5 5 9 0.5 N/A 0
#10 81 Bot - 11 9 7 1.2 N/A 0
#11 43 Bot - 10 6 11 0.5 N/A 0
#12 35 Bot - 1 1 13 0 N/A 0
#13 29 Bot - 9 1 13 0 N/A 0
#14 12 Bot - 12 1 0 1 N/A 0
Campaign

2D Paintball Match Log #117987 (02-13-2017 @ 12:12am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 12 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 118.1 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 149 shots Reloads 0 Chops 0 Swabs 0 Ran 100.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 42.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 39.2 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 201 shots Reloads 0 Chops 2 Swabs 2 Ran 134.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 1 Swabs 1 Ran 75.4 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 30.6 ft.
Bot - 7 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 0 Ran 40.2 ft.
Bot - 8 Got 2 kills Took 0 bounces Fired 393 shots Reloads 0 Chops 2 Swabs 2 Ran 160.4 ft.
Bot - 9 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 24.5 ft.
Bot - 10 Got 2 kills Took 0 bounces Fired 154 shots Reloads 0 Chops 1 Swabs 1 Ran 117 ft.
Bot - 11 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 84.6 ft.
Bot - 13 Got 2 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 45.6 ft.
Bent Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 2 Swabs 0 Ran 84.1 ft.

Round #1 Event log

Bot - 12 Got a kill @ 1.85
Bot - 12 Hit a bonus ball @ 1.92
Bot - 12 Hit a bonus ball @ 2.07
Bot - 8 Chopped a ball @ 130.18
Bot - 8 Swabbed @ 133.71
Bot - 8 Got a kill @ 137.43
Bot - 8 Hit a bonus ball @ 137.48
Bot - 8 Got a kill @ 147.94
Bot - 4 Chopped a ball @ 163.98
Bot - 4 Got a kill @ 165.47
Bot - 4 Hit a bonus bounce @ 165.58
Bot - 10 Chopped a ball @ 166.43
Bot - 4 Swabbed @ 167.96
Bot - 10 Got a kill @ 169.72
Bot - 10 Hit a bonus ball @ 169.84
Bot - 10 Swabbed @ 171.07
Bot - 1 Got a kill @ 171.45
Bot - 1 Hit a bonus ball @ 171.76
Bot - 4 Got a kill @ 172.26
Bot - 8 Chopped a ball @ 175.97
Bot - 5 Chopped a ball @ 178.78
Bot - 8 Swabbed @ 179.54
Bot - 11 Got a kill @ 179.93
Bot - 5 Swabbed @ 182.91
Bot - 4 Chopped a ball @ 185.03
Bot - 10 Was eliminated @ 187.70
Bot - 13 Got a kill @ 187.70
Bot - 13 Was eliminated @ 187.72
Bot - 10 Got a kill @ 187.72
Bot - 13 Got bonus balled @ 187.80
Bot - 10 Hit a bonus ball @ 187.80
Bot - 13 Hit a bonus ball @ 187.80
Bot - 10 Got bonus balled @ 187.80
Bot - 10 Got bonus balled @ 187.87
Bot - 13 Hit a bonus ball @ 187.87
Bot - 13 Got a kill @ 188.13
Bot - 6 Was eliminated @ 188.13
Bot - 13 Hit a bonus ball @ 188.21
Bot - 6 Got bonus balled @ 188.21
Bent Chopped a ball @ 188.66
Bent Chopped a ball @ 188.75
Bot - 4 Swabbed @ 189.18
Bot - 11 Was eliminated @ 189.86
Bent Got a kill @ 189.86
Bot - 7 Chopped a ball @ 189.92
Bot - 11 Got bonus balled @ 189.96
Bent Hit a bonus ball @ 189.96

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback