2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 73 alf027 2 2 1 Un-ranked 0
#2 61 Bot - 2 3 0 3 N/A 0
#3 59 Bot - 4 3 1 3 N/A 0
#4 38 Carter 1 1 1 Un-ranked 0
#5 29 Deidris 2 4 0.5 Un-ranked 0
#6 15 Bot - 3 1 3 0.3 N/A 0
#7 10 Bot - 1 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #117922 (02-12-2017 @ 07:36pm)

Round #1 Recap Round length: 0:57 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 164.7 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 174.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
Deidris Got 2 kills Took 0 bounces Fired 127 shots Reloads 0 Chops 0 Swabs 1 Ran 198.2 ft.
alf027 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 195.5 ft.
Carter Got 1 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 1 Ran 447.6 ft.

Round #1 Event log

Bot - 2 Got a kill @ 9.83
Bot - 1 Was eliminated @ 9.83
Bot - 1 Got bonus balled @ 9.97
Bot - 2 Hit a bonus ball @ 9.97
Deidris Got a kill @ 11.63
Carter Was eliminated @ 11.63
Deidris Hit a bonus ball @ 11.98
Carter Got bonus balled @ 11.98
Bot - 2 Got a kill @ 12.18
Bot - 3 Was eliminated @ 12.18
Carter Took over bot @ 15.62
Deidris Got a kill @ 25.92
alf027 Was eliminated @ 25.92
Deidris Swabbed @ 37.97
Carter Swabbed @ 46.36
Carter Got a kill @ 57.11
Deidris Was eliminated @ 57.11

Round #2 Recap Round length: 0:11 / Team Red Scored

Carter Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 104.2 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 135.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 172.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 26.8 ft.
Deidris Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 38.7 ft.
alf027 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 117.7 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 5.54
alf027 Got a kill @ 5.54
Bot - 3 Got a kill @ 5.74
alf027 Was eliminated @ 5.74
Bot - 4 Took over bot @ 8.69
alf027 Took over bot @ 9.48
Bot - 4 Got a kill @ 9.79
Deidris Was eliminated @ 9.79
Bot - 1 Was eliminated @ 11.26
Bot - 4 Got a kill @ 11.26
Bot - 1 Got bonus balled @ 11.39
Bot - 4 Hit a bonus ball @ 11.39

Round #3 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 137.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 139.8 ft.
Deidris Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 126.4 ft.
alf027 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 109.2 ft.

Round #3 Event log

Bot - 1 Got a kill @ 2.23
Bot - 4 Was eliminated @ 2.23
Bot - 3 Was eliminated @ 2.80
Bot - 4 Got a kill @ 2.80
Bot - 2 Got a kill @ 4.85
Deidris Was eliminated @ 4.85
Deidris Took over bot @ 7.00
Deidris Was eliminated @ 7.20
alf027 Got a kill @ 7.20

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback