2D Paintball
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1v1 - King of the Hill

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 75 theBetaN0VA 3 0 3 Un-ranked 0
#2 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #117305 (02-11-2017 @ 12:18pm)

Round #1 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 110.5 ft.
theBetaN0VA Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 47.9 ft.

Round #1 Event log

theBetaN0VA Chopped a ball @ 0.91
Bot - 1 Was eliminated @ 4.23
theBetaN0VA Got a kill @ 4.23

Round #2 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 109.9 ft.
theBetaN0VA Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 6.5 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 5.04
theBetaN0VA Got a kill @ 5.04

Round #3 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 484.4 ft.
theBetaN0VA Got 1 kills Took 0 bounces Fired 150 shots Reloads 0 Chops 1 Swabs 2 Ran 128.7 ft.

Round #3 Event log

theBetaN0VA Swabbed @ 1.84
theBetaN0VA Chopped a ball @ 5.05
theBetaN0VA Swabbed @ 15.15
Bot - 1 Was eliminated @ 18.49
theBetaN0VA Got a kill @ 18.49

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback