2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 TrappOH 6 2 3 Un-ranked 0
#2 80 master-blaster 2 1 2 Un-ranked 0
#3 65 Rusty_Joker 1 1 1 Un-ranked 0
#4 46 Apex7 3 3 1 Un-ranked 0
#5 15 Jgodd 1 3 0.3 Un-ranked 0
#6 0 Anon-7019 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #116309 (02-09-2017 @ 09:02am)

Round #1 Recap Round length: 0:06 / Team Red Scored

Rusty_Joker Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 109.7 ft.
Jgodd Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 123.6 ft.
master-blaster Got 1 kills Took 1 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 130.7 ft.
Apex7 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-7019 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 20.3 ft.
TrappOH Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 0 Ran 181.4 ft.

Round #1 Event log

TrappOH Chopped a ball @ 3.25
Rusty_Joker Got a kill @ 3.66
Anon-7019 Was eliminated @ 3.66
Jgodd Was eliminated @ 5.61
TrappOH Got a kill @ 5.61
master-blaster Got a kill @ 6.04
Apex7 Was eliminated @ 6.04
master-blaster Took a bounce @ 6.24
Apex7 Bounced a player @ 6.24
master-blaster Was eliminated @ 6.32
Apex7 Got a kill @ 6.32
master-blaster Got bonus bounced @ 6.40
Apex7 Hit a bonus bounce @ 6.40

Round #2 Recap Round length: 0:06 / Team Red Scored

Rusty_Joker Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 87.4 ft.
Jgodd Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 90 ft.
master-blaster Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 125.8 ft.
Apex7 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 0 Ran 4.6 ft.
Anon-7019 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 20.6 ft.
TrappOH Got 3 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.

Round #2 Event log

Apex7 Chopped a ball @ 2.74
Anon-7019 Was eliminated @ 4.31
TrappOH Got a kill @ 4.31
Jgodd Was eliminated @ 4.76
TrappOH Got a kill @ 4.76
Apex7 Got a kill @ 5.35
TrappOH Was eliminated @ 5.35
Apex7 Was eliminated @ 5.71
TrappOH Got a kill @ 5.71

Round #3 Recap Round length: 0:17 / Team Red Scored

Rusty_Joker Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 1 Swabs 0 Ran 42.5 ft.
Jgodd Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 202.4 ft.
master-blaster Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 1 Swabs 1 Ran 263.3 ft.
Apex7 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 84.5 ft.
Anon-7019 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 9.7 ft.
TrappOH Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 1 Ran 184.5 ft.

Round #3 Event log

Apex7 Chopped a ball @ 2.72
Apex7 Got a kill @ 2.83
Rusty_Joker Was eliminated @ 2.83
Rusty_Joker Got bonus balled @ 3.03
Apex7 Hit a bonus ball @ 3.03
Rusty_Joker Chopped a ball @ 3.10
Apex7 Was eliminated @ 3.31
TrappOH Got a kill @ 3.31
master-blaster Chopped a ball @ 7.49
TrappOH Swabbed @ 7.85
Jgodd Was eliminated @ 9.89
TrappOH Got a kill @ 9.89
Jgodd Got a kill @ 9.97
TrappOH Was eliminated @ 9.97
master-blaster Swabbed @ 11.73
master-blaster Got a kill @ 17.52
Anon-7019 Was eliminated @ 17.52

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback