2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 Bot - 3 3 0 3 N/A 0
#2 115 Swat02 5 1 5 Un-ranked 0
#3 60 Bot - 2 1 1 1 N/A 0
#4 25 Bot - 1 2 2 1 N/A 0
#5 0 krisskross321 0 0 0 Un-ranked 0
#6 0 Musse 0 0 0 Un-ranked 0
#7 0 Anon-4386 0 0 0 Un-ranked 0
#8 0 Bot - 4 0 2 0 N/A 0
#9 0 Apex7 0 5 0 Un-ranked 0
Campaign

2D Paintball Match Log #115986 (02-08-2017 @ 10:48am)

Round #1 Recap Round length: 0:58 / Team Red Scored

krisskross321 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Musse Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-4386 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 196.8 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 119.6 ft.
Bot - 3 Got 3 kills Took 0 bounces Fired 149 shots Reloads 0 Chops 0 Swabs 0 Ran 307.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 117.5 ft.
Apex7 Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 1 Swabs 0 Ran 51.1 ft.
Swat02 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 272.9 ft.

Round #1 Event log

Bot - 3 Got a kill @ 3.32
Bot - 4 Was eliminated @ 3.32
Bot - 1 Bounced a player @ 4.57
Bot - 2 Took a bounce @ 4.57
Bot - 2 Was eliminated @ 4.59
Bot - 1 Got a kill @ 4.59
Bot - 3 Got a kill @ 10.01
Apex7 Was eliminated @ 10.01
Bot - 1 Got a kill @ 15.82
Swat02 Was eliminated @ 15.82
Apex7 Took over bot @ 25.01
Apex7 Chopped a ball @ 47.67
Bot - 3 Got a kill @ 57.90
Apex7 Was eliminated @ 57.90

Round #2 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 149.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 137.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 120.7 ft.
Apex7 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Swat02 Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 236 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 2.25
Bot - 2 Got a kill @ 2.25
Apex7 Was eliminated @ 4.77
Swat02 Got a kill @ 4.77
Bot - 1 Was eliminated @ 11.90
Swat02 Got a kill @ 11.90

Round #3 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 135 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 1 Ran 157.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 153.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
Apex7 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 40.6 ft.
Swat02 Got 3 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 0 Ran 347.6 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 1.61
Bot - 1 Was eliminated @ 4.98
Swat02 Got a kill @ 4.98
Bot - 2 Swabbed @ 8.06
Apex7 Was eliminated @ 9.96
Swat02 Got a kill @ 9.96
Apex7 Took over bot @ 12.24
Swat02 Chopped a ball @ 14.52
Apex7 Was eliminated @ 18.20
Swat02 Got a kill @ 18.20

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback