2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 1inferno1 3 0 3 Un-ranked 0
#2 112 Apex7 4 1 4 Un-ranked 0
#3 80 Wafleofdoom 2 1 2 Un-ranked 0
#4 30 master-blaster 2 3 0.6 Un-ranked 0
#5 0 Stanfie15 0 0 0 Un-ranked 0
#6 0 Anon-3152 0 3 0 Un-ranked 0
#7 0 Anon-4390 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #115486 (02-07-2017 @ 10:00am)

Round #1 Recap Round length: 0:10 / Team Blue Scored

Stanfie15 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
1inferno1 Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 244.1 ft.
Wafleofdoom Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.
Anon-3152 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
master-blaster Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 185.7 ft.
Apex7 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 1 Swabs 0 Ran 12.8 ft.
Anon-4390 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

Wafleofdoom Was eliminated @ 3.18
master-blaster Got a kill @ 3.18
1inferno1 Got a kill @ 4.21
Anon-4390 Was eliminated @ 4.21
1inferno1 Got a kill @ 5.90
Anon-3152 Was eliminated @ 5.90
Apex7 Chopped a ball @ 8.21
master-blaster Got a kill @ 9.51
Apex7 Was eliminated @ 9.51
master-blaster Was eliminated @ 9.81
Apex7 Got a kill @ 9.81
master-blaster Got bonus balled @ 9.89
Apex7 Hit a bonus ball @ 9.89

Round #2 Recap Round length: 0:06 / Team Blue Scored

1inferno1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 218.1 ft.
Wafleofdoom Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 1 Swabs 0 Ran 222.6 ft.
Anon-3152 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 24 ft.
master-blaster Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 109.7 ft.
Apex7 Got 2 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 35.8 ft.
Anon-4390 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Anon-3152 Was eliminated @ 3.46
Apex7 Got a kill @ 3.46
master-blaster Was eliminated @ 4.61
Apex7 Got a kill @ 4.61
Wafleofdoom Chopped a ball @ 5.50
Wafleofdoom Bounced a player @ 5.58
Anon-4390 Took a bounce @ 5.58
Wafleofdoom Got a kill @ 5.93
Anon-4390 Was eliminated @ 5.93

Round #3 Recap Round length: 0:07 / Team Blue Scored

1inferno1 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 184.6 ft.
Wafleofdoom Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 239.6 ft.
Anon-3152 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 49.5 ft.
master-blaster Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 49.4 ft.
Apex7 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 160.8 ft.
Anon-4390 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Anon-3152 Was eliminated @ 2.42
Apex7 Got a kill @ 2.42
1inferno1 Chopped a ball @ 2.52
Anon-3152 Got bonus balled @ 2.52
Apex7 Hit a bonus ball @ 2.52
Wafleofdoom Got a kill @ 3.82
master-blaster Was eliminated @ 3.82
1inferno1 Got a kill @ 7.23
Anon-4390 Was eliminated @ 7.23
1inferno1 Hit a bonus ball @ 7.43
Anon-4390 Got bonus balled @ 7.43

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback