2D Paintball
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3v3 Team Deathmatch

by
53 - 37
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 324 KingMatthew69 26 14 1.8 Un-ranked 0
#2 222 HUNTERW 16 23 0.6 Un-ranked 0
#3 218 Bot - 1 17 25 0.6 N/A 0
#4 176 kingkyler11 13 12 1 Un-ranked 0
#5 128 redz399 13 11 1.1 Un-ranked 0
#6 54 Bot - 2 4 4 1 N/A 0
#7 0 KvngCamden 0 0 0 Un-ranked 0
Campaign

2D Paintball Match Log #114873 (02-06-2017 @ 06:56am)

Round #1 Recap Round length: 3:10 / Team Red Scored

KvngCamden Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 36.8 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 61.1 ft.
redz399 Got 1 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 193.5 ft.
kingkyler11 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 27.3 ft.
KingMatthew69 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 69.1 ft.
HUNTERW Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 33.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 184.44
Bot - 1 Was eliminated @ 188.09
redz399 Got a kill @ 188.09
Bot - 1 Got bonus balled @ 188.30
redz399 Hit a bonus ball @ 188.30
Bot - 1 Got a kill @ 188.48
redz399 Was eliminated @ 188.48

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback