2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 ballzout 4 1 4 Un-ranked 0
#2 80 Ohana_Mark 2 1 2 Un-ranked 0
#3 70 1inferno1 3 2 1.5 Un-ranked 0
#4 31 ohana_jesh 2 3 0.6 Un-ranked 0
#5 30 luis_spedsoft_ 2 3 0.6 Un-ranked 0
#6 0 pooptimmy 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #114696 (02-05-2017 @ 05:13pm)

Round #1 Recap Round length: 0:42 / Team Red Scored

1inferno1 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 166.5 ft.
ballzout Got 2 kills Took 0 bounces Fired 171 shots Reloads 0 Chops 0 Swabs 1 Ran 391.8 ft.
Ohana_Mark Got 0 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 249.2 ft.
pooptimmy Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 25.2 ft.
ohana_jesh Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 132.1 ft.
luis_spedsoft_ Got 1 kills Took 0 bounces Fired 252 shots Reloads 0 Chops 1 Swabs 1 Ran 333.6 ft.

Round #1 Event log

ballzout Got a kill @ 6.57
pooptimmy Was eliminated @ 6.57
luis_spedsoft_ Swabbed @ 6.68
luis_spedsoft_ Chopped a ball @ 13.88
1inferno1 Was eliminated @ 23.47
ohana_jesh Got a kill @ 23.47
1inferno1 Got a kill @ 23.48
ohana_jesh Was eliminated @ 23.48
1inferno1 Got bonus balled @ 23.57
ohana_jesh Hit a bonus ball @ 23.57
Ohana_Mark Was eliminated @ 25.38
luis_spedsoft_ Got a kill @ 25.38
ballzout Swabbed @ 34.74
ballzout Got a kill @ 41.65
luis_spedsoft_ Was eliminated @ 41.65

Round #2 Recap Round length: 0:12 / Team Red Scored

1inferno1 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 204.4 ft.
ballzout Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.
Ohana_Mark Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 90.2 ft.
pooptimmy Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 3 Ran 199.1 ft.
ohana_jesh Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 125.9 ft.
luis_spedsoft_ Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 1 Ran 139.1 ft.

Round #2 Event log

pooptimmy Swabbed @ 0.26
pooptimmy Swabbed @ 1.59
luis_spedsoft_ Swabbed @ 3.36
pooptimmy Swabbed @ 4.12
1inferno1 Got a kill @ 8.78
luis_spedsoft_ Was eliminated @ 8.78
ballzout Got a kill @ 9.07
pooptimmy Was eliminated @ 9.07
Ohana_Mark Got a kill @ 12.46
ohana_jesh Was eliminated @ 12.46

Round #3 Recap Round length: 0:10 / Team Red Scored

1inferno1 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 186.4 ft.
ballzout Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 0 Ran 172.8 ft.
Ohana_Mark Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 62 ft.
pooptimmy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 24.8 ft.
ohana_jesh Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
luis_spedsoft_ Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 166.7 ft.

Round #3 Event log

ballzout Got a kill @ 0.70
pooptimmy Was eliminated @ 0.70
Ohana_Mark Got a kill @ 5.18
luis_spedsoft_ Was eliminated @ 5.18
ballzout Chopped a ball @ 9.23
1inferno1 Got a kill @ 10.19
ohana_jesh Was eliminated @ 10.19
1inferno1 Was eliminated @ 10.48
ohana_jesh Got a kill @ 10.48

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback