2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 Bot - 1 5 1 5 N/A 0
#2 91 Bot - 2 3 1 3 N/A 0
#3 60 Bot - 4 1 1 1 N/A 0
#4 22 Bot - 5 2 1 2 N/A 0
#5 10 Bot - 3 1 2 0.5 N/A 0
#6 0 OP 0 6 0 Un-ranked 0
Campaign

2D Paintball Match Log #114404 (02-05-2017 @ 06:11am)

Round #1 Recap Round length: 0:38 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 139 shots Reloads 0 Chops 0 Swabs 0 Ran 242.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 1 Swabs 1 Ran 183.8 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 1 Swabs 1 Ran 223.6 ft.
OP Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 358.4 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 1.64
Bot - 1 Got a kill @ 1.64
Bot - 4 Chopped a ball @ 3.88
Bot - 1 Was eliminated @ 6.50
Bot - 5 Got a kill @ 6.50
Bot - 5 Hit a bonus ball @ 6.65
Bot - 1 Got bonus balled @ 6.65
Bot - 1 Got bonus balled @ 6.73
Bot - 5 Hit a bonus ball @ 6.73
Bot - 4 Swabbed @ 9.49
Bot - 5 Chopped a ball @ 12.26
Bot - 5 Swabbed @ 17.84
Bot - 4 Was eliminated @ 24.14
Bot - 5 Got a kill @ 24.14
OP Was eliminated @ 29.21
Bot - 2 Got a kill @ 29.21
Bot - 2 Hit a bonus bounce @ 29.34
OP Got bonus bounced @ 29.34
Bot - 2 Hit a bonus bounce @ 29.50
OP Got bonus bounced @ 29.50
OP Took over bot @ 32.27
Bot - 2 Got a kill @ 38.37
OP Was eliminated @ 38.37

Round #2 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 205.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 190.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 196.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 190.7 ft.
OP Got 0 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 206.6 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 5.06
Bot - 3 Got a kill @ 5.06
Bot - 4 Got a kill @ 15.21
Bot - 5 Was eliminated @ 15.21
Bot - 1 Bounced a player @ 17.18
OP Took a bounce @ 17.18
Bot - 1 Got a kill @ 17.31
OP Was eliminated @ 17.31
OP Took over bot @ 19.83
Bot - 1 Got a kill @ 25.27
OP Was eliminated @ 25.27

Round #3 Recap Round length: 0:28 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 200.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 207.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 141.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 227.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 169.7 ft.
OP Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 1 Ran 289.4 ft.

Round #3 Event log

Bot - 2 Got a kill @ 2.06
Bot - 3 Was eliminated @ 2.06
Bot - 2 Hit a bonus ball @ 2.21
Bot - 3 Got bonus balled @ 2.21
OP Swabbed @ 9.82
Bot - 1 Got a kill @ 10.99
OP Was eliminated @ 10.99
OP Took over bot @ 13.32
Bot - 1 Got a kill @ 28.51
OP Was eliminated @ 28.51

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback