2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 93 DeathRoll 3 1 3 Un-ranked 0
#2 70 xGbotNipple 3 3 1 Un-ranked 0
#3 60 Bot - 2 3 1 3 N/A 0
#4 45 Troggie 3 3 1 Un-ranked 0
#5 25 Bot - 1 2 2 1 N/A 0
#6 0 Savage225 0 4 0 Un-ranked 0
Campaign

2D Paintball Match Log #114317 (02-04-2017 @ 10:47pm)

Round #1 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 168.8 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 171.6 ft.
Troggie Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 1 Swabs 0 Ran 254.4 ft.
DeathRoll Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 127.9 ft.
Savage225 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 155.9 ft.
xGbotNipple Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 1 Ran 78.2 ft.

Round #1 Event log

xGbotNipple Swabbed @ 4.61
Troggie Chopped a ball @ 6.85
Bot - 2 Got a kill @ 11.80
Savage225 Was eliminated @ 11.80
Bot - 1 Got a kill @ 12.37
DeathRoll Was eliminated @ 12.37
Troggie Was eliminated @ 14.10
xGbotNipple Got a kill @ 14.10
Troggie Got bonus balled @ 14.20
xGbotNipple Hit a bonus ball @ 14.20
Troggie Got bonus balled @ 14.27
xGbotNipple Hit a bonus ball @ 14.27
Troggie Got a kill @ 14.35
xGbotNipple Was eliminated @ 14.35
Bot - 1 Was eliminated @ 15.45
Bot - 2 Got a kill @ 15.45

Round #2 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 149.3 ft.
Troggie Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 252.7 ft.
DeathRoll Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 187.3 ft.
Savage225 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 59.1 ft.
xGbotNipple Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 196.6 ft.

Round #2 Event log

Savage225 Was eliminated @ 1.58
xGbotNipple Got a kill @ 1.58
Savage225 Took over bot @ 4.43
Troggie Got a kill @ 7.07
xGbotNipple Was eliminated @ 7.07
xGbotNipple Took over bot @ 9.55
Savage225 Was Bunkered! @ 14.73
DeathRoll BUNKERED a Player! @ 14.73
Troggie Was eliminated @ 15.64
DeathRoll Got a kill @ 15.64

Round #3 Recap Round length: 0:32 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.
Troggie Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 289.4 ft.
DeathRoll Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 536.5 ft.
Savage225 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 0 Ran 347.9 ft.
xGbotNipple Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 144 ft.

Round #3 Event log

Bot - 1 Got a kill @ 5.08
Bot - 2 Was eliminated @ 5.08
Bot - 1 Was eliminated @ 5.18
Bot - 2 Got a kill @ 5.18
Troggie Got a kill @ 11.63
xGbotNipple Was eliminated @ 11.63
Troggie Was eliminated @ 11.95
xGbotNipple Got a kill @ 11.95
Savage225 Chopped a ball @ 30.20
DeathRoll Got a kill @ 31.73
Savage225 Was eliminated @ 31.73

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback