2D Paintball
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D5 - Rookie 3v3

by
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 103 austin3535 3 2 1.5 Un-ranked 0
#2 85 Bot - 3 1 1 1 N/A 0
#3 81 Bot - 1 3 1 3 N/A 0
#4 65 Bot - 2 3 3 1 N/A 0
#5 10 Bot - 4 1 4 0.2 N/A 0
Campaign

2D Paintball Match Log #113502 (02-03-2017 @ 09:40am)

Round #1 Recap Round length: 0:31 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 167.1 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 1 Swabs 1 Ran 215.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.
austin3535 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 1 Ran 228.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.

Round #1 Event log

austin3535 Swabbed @ 4.77
Bot - 3 Was eliminated @ 8.66
Bot - 4 Got a kill @ 8.66
Bot - 2 Chopped a ball @ 9.17
austin3535 Got a kill @ 10.33
Bot - 4 Was eliminated @ 10.33
Bot - 2 Got a kill @ 14.89
austin3535 Was eliminated @ 14.89
Bot - 2 Swabbed @ 15.02
austin3535 Took over bot @ 16.59
Bot - 2 Got a kill @ 30.79
austin3535 Was eliminated @ 30.79

Round #2 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 120 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 1 Ran 126.7 ft.
austin3535 Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 1 Ran 69.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 118.6 ft.

Round #2 Event log

austin3535 Got a kill @ 1.53
Bot - 4 Was eliminated @ 1.53
Bot - 3 Chopped a ball @ 2.56
austin3535 Swabbed @ 3.47
Bot - 2 Was eliminated @ 7.30
austin3535 Got a kill @ 7.30
Bot - 3 Swabbed @ 7.44

Round #3 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 158.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
austin3535 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 71.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 146.9 ft.

Round #3 Event log

Bot - 1 Got a kill @ 5.93
Bot - 4 Was eliminated @ 5.93
Bot - 1 Was eliminated @ 10.64
Bot - 2 Got a kill @ 10.64
Bot - 1 Got a kill @ 11.00
Bot - 2 Was eliminated @ 11.00

Round #4 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 173.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 167.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 163.2 ft.
austin3535 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 1 Ran 198 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 127.2 ft.

Round #4 Event log

Bot - 1 Got a kill @ 2.06
Bot - 4 Was eliminated @ 2.06
Bot - 1 Hit a bonus ball @ 2.19
Bot - 4 Got bonus balled @ 2.19
austin3535 Swabbed @ 6.26
Bot - 2 Was eliminated @ 14.92
Bot - 3 Got a kill @ 14.92

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback