2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 127 Bot - 1 5 1 5 N/A 0
#2 121 Bot - 2 3 0 3 N/A 0
#3 90 Bot - 3 1 0 1 N/A 0
#4 15 Roma 1 3 0.3 Un-ranked 0
#5 10 Swagson 1 3 0.3 Un-ranked 0
#6 0 Tinyj0407 0 3 0 Un-ranked 0
#7 0 MarcoPolo 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #113478 (02-03-2017 @ 08:09am)

Round #1 Recap Round length: 0:08 / Team Blue Scored

Roma Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 1 Got 3 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 144.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 1 Ran 136.6 ft.
Tinyj0407 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 68.6 ft.
Swagson Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 1 Swabs 0 Ran 208.2 ft.
MarcoPolo Got 0 kills Took 1 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 142.4 ft.

Round #1 Event log

Swagson Chopped a ball @ 0.11
Bot - 3 Chopped a ball @ 0.31
Bot - 2 Bounced a player @ 1.80
MarcoPolo Took a bounce @ 1.80
Bot - 1 Got a kill @ 2.56
Tinyj0407 Was eliminated @ 2.56
Bot - 1 Got a kill @ 4.54
MarcoPolo Was eliminated @ 4.54
Bot - 3 Swabbed @ 7.07
Bot - 1 Got a kill @ 7.68
Swagson Was eliminated @ 7.68

Round #2 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 147.1 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 165.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 0 Ran 163.3 ft.
Tinyj0407 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 121.7 ft.
Swagson Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 181.4 ft.
MarcoPolo Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 133.7 ft.

Round #2 Event log

Bot - 1 Got a kill @ 5.22
Swagson Was eliminated @ 5.22
Bot - 1 Hit a bonus ball @ 5.36
Swagson Got bonus balled @ 5.36
Bot - 1 Was eliminated @ 5.47
Swagson Got a kill @ 5.47
Bot - 3 Chopped a ball @ 9.23
Bot - 2 Took a bounce @ 13.14
Tinyj0407 Bounced a player @ 13.14
Bot - 3 Got a kill @ 13.25
MarcoPolo Was eliminated @ 13.25
Bot - 2 Got a kill @ 13.88
Tinyj0407 Was eliminated @ 13.88

Round #3 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 0 Ran 157 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 141.9 ft.
Tinyj0407 Got 0 kills Took 1 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 101 ft.
Swagson Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
MarcoPolo Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.

Round #3 Event log

Bot - 1 Got a kill @ 2.05
MarcoPolo Was eliminated @ 2.05
Bot - 1 Hit a bonus ball @ 2.16
MarcoPolo Got bonus balled @ 2.16
Bot - 2 Hit a bonus ball @ 2.21
MarcoPolo Got bonus balled @ 2.21
Bot - 2 Got a kill @ 5.37
Swagson Was eliminated @ 5.37
Bot - 2 Bounced a player @ 8.69
Tinyj0407 Took a bounce @ 8.69
Bot - 2 Got a kill @ 8.71
Tinyj0407 Was eliminated @ 8.71
Bot - 1 Chopped a ball @ 8.83

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback