2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 105 Bot - 3 2 0 2 N/A 0
#2 98 Bot - 4 2 0 2 N/A 0
#3 81 Bot - 1 4 2 2 N/A 0
#4 25 kars4kids55 0 2 0 Un-ranked 0
#5 10 Bot - 2 1 2 0.5 N/A 0
#6 8 meman 1 4 0.2 Un-ranked 0
#7 0 zsd 0 0 0 Un-ranked 0
#8 0 Bot - 5 0 0 0 N/A 0
Campaign

2D Paintball Match Log #113450 (02-03-2017 @ 07:15am)

Round #1 Recap Round length: 0:19 / Team Blue Scored

zsd Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 106.6 ft.
Bot - 1 Got 1 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 143.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 144.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 2 Swabs 0 Ran 52.1 ft.
meman Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 110.3 ft.
kars4kids55 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 1 Got a kill @ 2.05
meman Was eliminated @ 2.05
Bot - 1 Took a bounce @ 3.23
Bot - 2 Bounced a player @ 3.23
Bot - 1 Was eliminated @ 3.25
Bot - 2 Got a kill @ 3.25
meman Took over bot @ 4.79
Bot - 4 Took over bot @ 10.59
Bot - 4 Chopped a ball @ 10.88
Bot - 3 Got a kill @ 12.36
meman Was eliminated @ 12.36
Bot - 4 Chopped a ball @ 16.15
Bot - 3 Got a kill @ 18.82
kars4kids55 Was eliminated @ 18.82

Round #2 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 179.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 166.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 185.6 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 1 Swabs 0 Ran 169.3 ft.
meman Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
kars4kids55 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

meman Was eliminated @ 4.43
Bot - 1 Got a kill @ 4.43
Bot - 2 Was eliminated @ 6.65
Bot - 4 Got a kill @ 6.65
Bot - 4 Chopped a ball @ 8.48
Bot - 4 Got a kill @ 13.63
kars4kids55 Was eliminated @ 13.63

Round #3 Recap Round length: 1:30 / Team Blue Scored

meman Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 0 Ran 124.6 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 312 shots Reloads 0 Chops 0 Swabs 0 Ran 375.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 334 shots Reloads 0 Chops 0 Swabs 0 Ran 430.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
kars4kids55 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

meman Chopped a ball @ 2.68
Bot - 1 Got a kill @ 6.00
Bot - 2 Was eliminated @ 6.00
Bot - 1 Was eliminated @ 7.51
meman Got a kill @ 7.51
meman Was eliminated @ 7.55
Bot - 1 Got a kill @ 7.55
meman Got bonus bounced @ 7.58
Bot - 3 Hit a bonus bounce @ 7.58
meman Got bonus balled @ 7.66
Bot - 1 Hit a bonus ball @ 7.66
Bot - 5 Took over bot @ 31.91

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback