2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 Bot - 3 3 0 3 N/A 0
#2 86 Bot - 1 3 1 3 N/A 0
#3 65 Bot - 5 3 2 1.5 N/A 0
#4 20 Bot - 4 2 2 1 N/A 0
#5 5 tgabester 1 6 0.1 Un-ranked 0
#6 0 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #113050 (02-02-2017 @ 09:11am)

Round #1 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 159 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 1 Ran 156.9 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 125.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 1 Swabs 0 Ran 137.2 ft.
tgabester Got 0 kills Took 1 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 137.9 ft.

Round #1 Event log

Bot - 5 Chopped a ball @ 0.67
Bot - 3 Chopped a ball @ 3.61
Bot - 4 Took a bounce @ 3.69
Bot - 5 Bounced a player @ 3.69
Bot - 4 Was eliminated @ 3.83
Bot - 5 Got a kill @ 3.83
Bot - 4 Got a kill @ 3.86
Bot - 5 Was eliminated @ 3.86
Bot - 3 Bounced a player @ 9.11
tgabester Took a bounce @ 9.11
Bot - 3 Got a kill @ 9.32
tgabester Was eliminated @ 9.32
Bot - 3 Swabbed @ 9.88
tgabester Took over bot @ 12.40
Bot - 1 Got a kill @ 16.12
tgabester Was eliminated @ 16.12

Round #2 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 204.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 194.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 129.6 ft.
Bot - 5 Got 2 kills Took 1 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 202.8 ft.
tgabester Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 169.5 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 3.38
Bot - 1 Got a kill @ 3.38
Bot - 5 Got a kill @ 11.80
tgabester Was eliminated @ 11.80
Bot - 2 Bounced a player @ 13.73
Bot - 5 Took a bounce @ 13.73
tgabester Took over bot @ 15.46
Bot - 5 Got a kill @ 24.99
tgabester Was eliminated @ 24.99

Round #3 Recap Round length: 0:36 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 171.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 136 shots Reloads 0 Chops 0 Swabs 0 Ran 219.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 181.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 135.1 ft.
tgabester Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 170.8 ft.

Round #3 Event log

Bot - 1 Got a kill @ 4.02
Bot - 2 Was eliminated @ 4.02
Bot - 1 Hit a bonus ball @ 4.17
Bot - 2 Got bonus balled @ 4.17
Bot - 4 Got a kill @ 4.44
Bot - 5 Was eliminated @ 4.44
Bot - 1 Was eliminated @ 11.65
tgabester Got a kill @ 11.65
Bot - 1 Got bonus balled @ 11.85
tgabester Hit a bonus ball @ 11.85
Bot - 3 Got a kill @ 20.09
tgabester Was eliminated @ 20.09
tgabester Took over bot @ 22.67
Bot - 3 Got a kill @ 36.04
tgabester Was eliminated @ 36.04

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback