2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 105 ecline2 4 2 2 Un-ranked 0
#2 98 bw193568 4 2 2 Un-ranked 0
#3 40 Bot - 2 1 0 1 N/A 0
#4 28 JelleKing 2 3 0.6 Un-ranked 0
#5 16 54md 1 3 0.3 Un-ranked 0
#6 15 Bot - 1 1 2 0.5 N/A 0
#7 0 Bot - 3 0 1 0 N/A 0
Campaign

2D Paintball Match Log #111943 (01-30-2017 @ 09:53am)

Round #1 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 121.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 165.6 ft.
54md Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 55 ft.
bw193568 Got 0 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 337.4 ft.
JelleKing Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 158.1 ft.
ecline2 Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 207.5 ft.

Round #1 Event log

Bot - 2 Got a kill @ 1.93
JelleKing Was eliminated @ 1.93
JelleKing Took over bot @ 5.21
54md Got a kill @ 6.29
ecline2 Was eliminated @ 6.29
54md Was eliminated @ 6.68
ecline2 Got a kill @ 6.68
54md Hit a bonus ball @ 6.68
ecline2 Got bonus balled @ 6.68
ecline2 Took over bot @ 10.60
bw193568 Was eliminated @ 13.57
JelleKing Got a kill @ 13.57
JelleKing Was eliminated @ 17.57
ecline2 Got a kill @ 17.57

Round #2 Recap Round length: 0:15 / Team Blue Scored

JelleKing Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 131.5 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 140.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
54md Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
bw193568 Got 2 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 324.1 ft.
ecline2 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 155.9 ft.

Round #2 Event log

JelleKing Got a kill @ 2.98
bw193568 Was eliminated @ 2.98
Bot - 1 Got a kill @ 5.02
ecline2 Was eliminated @ 5.02
Bot - 1 Was eliminated @ 5.13
ecline2 Got a kill @ 5.13
Bot - 1 Got bonus balled @ 5.15
ecline2 Hit a bonus ball @ 5.15
Bot - 1 Hit a bonus bounce @ 5.30
ecline2 Got bonus bounced @ 5.30
bw193568 Took over bot @ 5.35
JelleKing Was eliminated @ 11.24
bw193568 Got a kill @ 11.24
Bot - 3 Took over bot @ 14.13
54md Was eliminated @ 14.95
bw193568 Got a kill @ 14.95

Round #3 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 128.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 156.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.
54md Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
bw193568 Got 2 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 234 ft.
ecline2 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 217.4 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.58
bw193568 Got a kill @ 0.58
Bot - 3 Was eliminated @ 1.22
bw193568 Got a kill @ 1.22
54md Was eliminated @ 6.67
ecline2 Got a kill @ 6.67
54md Got bonus balled @ 6.98
ecline2 Hit a bonus ball @ 6.98

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback