2D Paintball
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D5 - Rookie 3v3

by
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 103 Bot - 5 4 3 1.3 N/A 0
#2 92 Bot - 4 4 2 2 N/A 0
#3 91 Bot - 1 3 3 1 N/A 0
#4 88 aixock 4 5 0.8 Un-ranked 0
#5 76 Bot - 3 2 3 0.6 N/A 0
#6 61 Bot - 2 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #110907 (01-26-2017 @ 06:45pm)

Round #1 Recap Round length: 0:39 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 257.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 136.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 210.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 136.4 ft.
aixock Got 1 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 46.1 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 266.7 ft.

Round #1 Event log

Bot - 3 Got a kill @ 2.80
aixock Was eliminated @ 2.80
Bot - 4 Was eliminated @ 6.80
Bot - 5 Got a kill @ 6.80
aixock Took over bot @ 9.45
Bot - 3 Was eliminated @ 28.66
aixock Got a kill @ 28.66
Bot - 3 Got bonus balled @ 29.02
aixock Hit a bonus ball @ 29.02
aixock Was eliminated @ 39.31
Bot - 5 Got a kill @ 39.31
aixock Got bonus balled @ 39.44
Bot - 5 Hit a bonus ball @ 39.44
aixock Got bonus balled @ 39.55
Bot - 5 Hit a bonus ball @ 39.55

Round #2 Recap Round length: 0:35 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 1 Swabs 0 Ran 176.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 162.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 2 Swabs 1 Ran 208.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 158.2 ft.
aixock Got 1 kills Took 1 bounces Fired 131 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.
Bot - 5 Got 2 kills Took 1 bounces Fired 137 shots Reloads 0 Chops 0 Swabs 0 Ran 242.5 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 1.24
Bot - 3 Chopped a ball @ 2.24
Bot - 5 Took a bounce @ 7.16
Bot - 4 Bounced a player @ 7.16
Bot - 5 Got a kill @ 7.16
Bot - 4 Was eliminated @ 7.16
Bot - 5 Hit a bonus ball @ 7.27
Bot - 4 Got bonus balled @ 7.27
Bot - 3 Got a kill @ 7.42
Bot - 2 Was eliminated @ 7.42
Bot - 3 Hit a bonus ball @ 7.54
Bot - 2 Got bonus balled @ 7.54
Bot - 3 Swabbed @ 8.25
Bot - 1 Chopped a ball @ 14.45
aixock Got a kill @ 15.71
Bot - 1 Was eliminated @ 15.71
aixock Took a bounce @ 16.81
Bot - 1 Bounced a player @ 16.81
aixock Was eliminated @ 34.83
Bot - 5 Got a kill @ 34.83

Round #3 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 166.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 153.7 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
aixock Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 130 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 147.1 ft.

Round #3 Event log

Bot - 1 Took a bounce @ 5.61
Bot - 2 Bounced a player @ 5.61
Bot - 1 Was eliminated @ 6.61
Bot - 4 Got a kill @ 6.61
Bot - 4 Got a kill @ 9.96
Bot - 5 Was eliminated @ 9.96
Bot - 3 Was eliminated @ 11.22
aixock Got a kill @ 11.22
Bot - 3 Got bonus balled @ 11.53
aixock Hit a bonus ball @ 11.53

Round #4 Recap Round length: 0:24 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 173.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 204.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 196.2 ft.
aixock Got 1 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 128.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 141.6 ft.

Round #4 Event log

Bot - 4 Got a kill @ 3.65
Bot - 5 Was eliminated @ 3.65
Bot - 4 Hit a bonus ball @ 3.93
Bot - 5 Got bonus balled @ 3.93
Bot - 1 Was eliminated @ 4.65
Bot - 2 Got a kill @ 4.65
Bot - 1 Got bonus balled @ 4.90
Bot - 2 Hit a bonus ball @ 4.90
Bot - 3 Was eliminated @ 23.82
aixock Got a kill @ 23.82

Round #5 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 193.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 194.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 178.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
aixock Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 127 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 159.2 ft.

Round #5 Event log

Bot - 4 Got a kill @ 6.55
Bot - 5 Was eliminated @ 6.55
Bot - 4 Hit a bonus ball @ 6.73
Bot - 5 Got bonus balled @ 6.73
Bot - 1 Got a kill @ 10.41
aixock Was eliminated @ 10.41
Bot - 1 Hit a bonus ball @ 10.53
aixock Got bonus balled @ 10.53
aixock Took over bot @ 13.58
Bot - 1 Got a kill @ 22.43
aixock Was eliminated @ 22.43
Bot - 1 Got a kill @ 25.16
Bot - 2 Was eliminated @ 25.16

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback