2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 119 TigerPB13 4 0 4 Un-ranked 0
#2 80 Bot - 3 3 1 3 N/A 0
#3 43 Austinpowers 2 2 1 Un-ranked 0
#4 41 Bot - 4 3 3 1 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 2 0 3 0 N/A 0
Campaign

2D Paintball Match Log #110350 (01-25-2017 @ 10:52am)

Round #1 Recap Round length: 0:02 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 140.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 137.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 130.5 ft.
TigerPB13 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 39.9 ft.
Austinpowers Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 54.7 ft.

Round #1 Event log

Bot - 4 Took a bounce @ 0.61
TigerPB13 Bounced a player @ 0.61
Bot - 4 Was eliminated @ 0.84
TigerPB13 Got a kill @ 0.84
Bot - 4 Got bonus balled @ 0.98
TigerPB13 Hit a bonus ball @ 0.98
Bot - 4 Got bonus balled @ 1.05
TigerPB13 Hit a bonus ball @ 1.05
Bot - 1 Was eliminated @ 1.67
Bot - 3 Got a kill @ 1.67
Bot - 2 Was eliminated @ 2.32
Austinpowers Got a kill @ 2.32
Bot - 2 Got bonus bounced @ 2.66
Austinpowers Hit a bonus bounce @ 2.66

Round #2 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 134.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 138.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 131.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 151 ft.
TigerPB13 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 18.4 ft.
Austinpowers Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 84.7 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.99
Bot - 3 Got a kill @ 0.99
Bot - 4 Got a kill @ 3.68
Austinpowers Was eliminated @ 3.68
Bot - 4 Was eliminated @ 3.83
Austinpowers Got a kill @ 3.83
Bot - 4 Got bonus balled @ 4.15
TigerPB13 Hit a bonus ball @ 4.15
Bot - 2 Was eliminated @ 4.85
Bot - 3 Got a kill @ 4.85

Round #3 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 151.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 121.5 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 188 ft.
TigerPB13 Got 3 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 1 Swabs 0 Ran 171.4 ft.
Austinpowers Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 108.9 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 3.40
TigerPB13 Got a kill @ 3.40
Bot - 3 Was eliminated @ 3.59
Bot - 4 Got a kill @ 3.59
Bot - 3 Got bonus balled @ 3.70
Bot - 4 Hit a bonus ball @ 3.70
TigerPB13 Chopped a ball @ 3.80
Bot - 4 Got a kill @ 3.97
Austinpowers Was eliminated @ 3.97
Bot - 2 Was eliminated @ 8.79
TigerPB13 Got a kill @ 8.79
Bot - 4 Was eliminated @ 16.59
TigerPB13 Got a kill @ 16.59
Bot - 4 Got bonus balled @ 16.74
TigerPB13 Hit a bonus ball @ 16.74

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback