2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 118 Bot - 2 4 0 4 N/A 0
#2 105 Bot - 4 3 0 3 N/A 0
#3 45 aixock 2 2 1 Un-ranked 0
#4 17 Bot - 3 1 3 0.3 N/A 0
#5 15 Bot - 5 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #110185 (01-24-2017 @ 08:10pm)

Round #1 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 131.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 1 Swabs 0 Ran 170.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 2 Swabs 1 Ran 166.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 180.8 ft.
aixock Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 107.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 1 Swabs 1 Ran 164 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 1.80
Bot - 1 Took a bounce @ 2.13
Bot - 2 Bounced a player @ 2.13
Bot - 3 Chopped a ball @ 2.83
Bot - 1 Was eliminated @ 3.21
Bot - 2 Got a kill @ 3.21
Bot - 1 Got bonus balled @ 3.47
Bot - 2 Hit a bonus ball @ 3.47
Bot - 5 Chopped a ball @ 7.79
Bot - 3 Swabbed @ 8.49
Bot - 3 Was eliminated @ 13.36
Bot - 4 Got a kill @ 13.36
Bot - 5 Swabbed @ 13.99
aixock Got a kill @ 21.41
Bot - 5 Was eliminated @ 21.41
Bot - 2 Chopped a ball @ 21.66

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 135.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 168.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 138.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 146.3 ft.
aixock Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 134.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 116.6 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 2.29
Bot - 2 Got a kill @ 2.29
Bot - 4 Got a kill @ 4.30
Bot - 5 Was eliminated @ 4.30
Bot - 3 Was eliminated @ 9.90
aixock Got a kill @ 9.90
Bot - 3 Got a kill @ 10.03
aixock Was eliminated @ 10.03
Bot - 3 Hit a bonus ball @ 10.16
aixock Got bonus balled @ 10.16
Bot - 3 Hit a bonus ball @ 10.27
aixock Got bonus balled @ 10.27

Round #3 Recap Round length: 0:49 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 159.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 150 shots Reloads 0 Chops 0 Swabs 0 Ran 228.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 182.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 136 shots Reloads 0 Chops 0 Swabs 0 Ran 284.9 ft.
aixock Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 15.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 262.1 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 7.29
Bot - 4 Got a kill @ 7.29
Bot - 1 Was eliminated @ 11.23
Bot - 2 Got a kill @ 11.23
Bot - 1 Got bonus balled @ 11.41
Bot - 2 Hit a bonus ball @ 11.41
Bot - 1 Got bonus balled @ 11.51
Bot - 2 Hit a bonus ball @ 11.51
aixock Was eliminated @ 26.72
Bot - 5 Got a kill @ 26.72
Bot - 2 Got a kill @ 48.86
Bot - 5 Was eliminated @ 48.86

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback