2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 110 aixock 6 2 3 Un-ranked 0
#2 105 Bot - 2 3 0 3 N/A 0
#3 25 Bot - 4 0 1 0 N/A 0
#4 15 Bot - 1 1 3 0.3 N/A 0
#5 15 Bot - 5 1 3 0.3 N/A 0
#6 10 Bot - 3 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #110183 (01-24-2017 @ 08:03pm)

Round #1 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 125.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 158.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 140 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.
aixock Got 2 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 119.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 171.3 ft.

Round #1 Event log

Bot - 1 Took a bounce @ 3.60
aixock Bounced a player @ 3.60
Bot - 3 Got a kill @ 4.01
Bot - 4 Was eliminated @ 4.01
Bot - 3 Was eliminated @ 4.11
aixock Got a kill @ 4.11
Bot - 1 Was eliminated @ 4.31
aixock Got a kill @ 4.31
Bot - 1 Got bonus balled @ 4.56
aixock Hit a bonus ball @ 4.56
Bot - 2 Got a kill @ 14.15
Bot - 5 Was eliminated @ 14.15

Round #2 Recap Round length: 0:34 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 179.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 0 Swabs 0 Ran 198 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 1 Swabs 1 Ran 253.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 131 shots Reloads 0 Chops 1 Swabs 1 Ran 222.3 ft.
aixock Got 3 kills Took 0 bounces Fired 147 shots Reloads 0 Chops 1 Swabs 0 Ran 275.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 1.82
Bot - 3 Swabbed @ 8.80
aixock Got a kill @ 12.90
Bot - 5 Was eliminated @ 12.90
aixock Chopped a ball @ 17.33
Bot - 1 Was eliminated @ 22.29
aixock Got a kill @ 22.29
Bot - 1 Got bonus balled @ 22.51
aixock Hit a bonus ball @ 22.51
Bot - 4 Chopped a ball @ 24.73
Bot - 4 Swabbed @ 30.30
Bot - 3 Was eliminated @ 33.61
aixock Got a kill @ 33.61

Round #3 Recap Round length: 0:31 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 218 shots Reloads 0 Chops 0 Swabs 0 Ran 454 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 1 Swabs 0 Ran 154.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 166.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 2 Swabs 1 Ran 179 ft.
aixock Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 257.2 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 173.6 ft.

Round #3 Event log

Bot - 4 Chopped a ball @ 5.79
Bot - 4 Swabbed @ 11.05
Bot - 2 Got a kill @ 13.48
Bot - 3 Was eliminated @ 13.48
Bot - 5 Took a bounce @ 15.93
aixock Bounced a player @ 15.93
Bot - 4 Chopped a ball @ 16.01
Bot - 5 Was eliminated @ 16.18
aixock Got a kill @ 16.18
Bot - 5 Got a kill @ 16.35
aixock Was eliminated @ 16.35
aixock Took over bot @ 20.88
Bot - 2 Chopped a ball @ 28.26
aixock Was eliminated @ 30.63
Bot - 1 Got a kill @ 30.63
Bot - 2 Got a kill @ 30.94
Bot - 1 Was eliminated @ 30.94

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback