2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Bot - 5 3 1 3 N/A 0
#2 90 Bot - 1 3 1 3 N/A 0
#3 66 Bot - 3 3 2 1.5 N/A 0
#4 20 Bot - 2 2 1 2 N/A 0
#5 13 Eighth_Rhyme 2 7 0.2 Un-ranked 0
#6 0 Bot - 4 0 1 0 N/A 0
Campaign

2D Paintball Match Log #109687 (01-23-2017 @ 02:50pm)

Round #1 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 143.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 157.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 131.9 ft.
Eighth_Rhyme Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 169.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.

Round #1 Event log

Bot - 5 Got a kill @ 2.50
Eighth_Rhyme Was eliminated @ 2.50
Bot - 5 Hit a bonus bounce @ 2.63
Eighth_Rhyme Got bonus bounced @ 2.63
Bot - 5 Hit a bonus ball @ 2.65
Eighth_Rhyme Got bonus balled @ 2.65
Eighth_Rhyme Took over bot @ 4.80
Eighth_Rhyme Was eliminated @ 9.05
Bot - 1 Got a kill @ 9.05
Bot - 3 Was eliminated @ 10.95
Bot - 2 Got a kill @ 10.95
Bot - 3 Got a kill @ 11.07
Bot - 2 Was eliminated @ 11.07
Bot - 3 Hit a bonus bounce @ 11.20
Bot - 2 Got bonus bounced @ 11.20
Bot - 3 Hit a bonus ball @ 11.21
Bot - 2 Got bonus balled @ 11.21

Round #2 Recap Round length: 0:26 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 128.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 0 Ran 165.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 128.8 ft.
Eighth_Rhyme Got 2 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 274.5 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 199.1 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.60
Bot - 4 Was eliminated @ 1.60
Bot - 1 Was eliminated @ 1.82
Eighth_Rhyme Got a kill @ 1.82
Bot - 3 Was eliminated @ 9.05
Eighth_Rhyme Got a kill @ 9.05
Bot - 3 Got bonus balled @ 9.31
Eighth_Rhyme Hit a bonus ball @ 9.31
Bot - 2 Chopped a ball @ 9.83
Eighth_Rhyme Was eliminated @ 13.50
Bot - 5 Got a kill @ 13.50
Eighth_Rhyme Took over bot @ 15.52
Eighth_Rhyme Was eliminated @ 25.89
Bot - 5 Got a kill @ 25.89

Round #3 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 173.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 185.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 119.8 ft.
Eighth_Rhyme Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 227.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 148.6 ft.

Round #3 Event log

Bot - 3 Got a kill @ 3.30
Eighth_Rhyme Was eliminated @ 3.30
Eighth_Rhyme Took over bot @ 5.57
Eighth_Rhyme Was eliminated @ 8.61
Bot - 1 Got a kill @ 8.61
Eighth_Rhyme Took over bot @ 10.58
Bot - 3 Got a kill @ 17.14
Eighth_Rhyme Was eliminated @ 17.14

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback