2D Paintball
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3v3 Team Deathmatch

by
29 - 34
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 158 Bot - 3 12 10 1.2 N/A 0
#2 150 Bot - 4 11 9 1.2 N/A 0
#3 146 Bot - 2 11 4 2.7 N/A 0
#4 138 docterkillum98 11 16 0.6 Un-ranked 0
#5 135 Bot - 1 10 8 1.2 N/A 0
#6 81 panda2 7 15 0.4 Un-ranked 0
Campaign

2D Paintball Match Log #108576 (01-20-2017 @ 09:55am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 17.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 45.2 ft.
panda2 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 1 Swabs 0 Ran 50.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 45.9 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 1 Swabs 0 Ran 86 ft.
docterkillum98 Got 2 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 198.3 ft.

Round #1 Event log

docterkillum98 Got a kill @ 175.39
docterkillum98 Got a kill @ 179.31
docterkillum98 Hit a bonus ball @ 179.46
Bot - 4 Got a kill @ 183.46
Bot - 4 Hit a bonus ball @ 183.58
Bot - 4 Hit a bonus ball @ 183.71
Bot - 3 Got a kill @ 184.75
Bot - 4 Chopped a ball @ 188.58
panda2 Chopped a ball @ 189.49
panda2 Was eliminated @ 189.62
Bot - 4 Got a kill @ 189.62

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback