2D Paintball
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Semi-Pro 5v5 👀

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 Skeet 3 0 3 Un-ranked 0
#2 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #10836 (11-19-2015 @ 01:06am)

Round #1 Recap Round length: 0:17 / Team Red Scored

Skeet Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 130.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 111 shots Reloads 0 Chops 0 Swabs 0 Ran 165.5 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 16.90
Skeet Got a kill @ 16.90
Skeet Hit a bonus ball @ 17.00
Bot - 1 Got bonus balled @ 17.00
Bot - 1 Got bonus balled @ 17.08
Skeet Hit a bonus ball @ 17.08

Round #2 Recap Round length: 0:01 / Team Red Scored

Skeet Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 62.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 121.8 ft.

Round #2 Event log

Skeet Got a kill @ 0.61
Bot - 1 Was eliminated @ 0.61

Round #3 Recap Round length: 0:09 / Team Red Scored

Skeet Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 173 ft.
Bot - 1 Got 0 kills Took 1 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 133.6 ft.

Round #3 Event log

Skeet Bounced a player @ 9.21
Bot - 1 Took a bounce @ 9.21
Skeet Got a kill @ 9.30
Bot - 1 Was eliminated @ 9.30

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback