2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 131 Bot - 3 4 0 4 N/A 0
#2 114 RIPPER 3 1 3 Un-ranked 0
#3 71 Bot - 1 2 0 2 N/A 0
#4 16 Bot - 4 1 2 0.5 N/A 0
#5 0 Bot - 2 0 2 0 N/A 0
#6 0 Anon-5169 0 5 0 Un-ranked 0
Campaign

2D Paintball Match Log #108276 (01-19-2017 @ 03:30pm)

Round #1 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 181.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 2 Swabs 1 Ran 153.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 2 Swabs 0 Ran 169.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 153.5 ft.
RIPPER Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 250.4 ft.
Anon-5169 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 193.9 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 5.61
Bot - 3 Got a kill @ 5.96
Anon-5169 Was eliminated @ 5.96
Anon-5169 Took over bot @ 8.34
Bot - 2 Chopped a ball @ 9.46
Bot - 3 Chopped a ball @ 9.51
Bot - 3 Chopped a ball @ 11.58
RIPPER Got a kill @ 13.56
Anon-5169 Was eliminated @ 13.56
Bot - 2 Swabbed @ 14.45
Bot - 1 Got a kill @ 17.04
Bot - 2 Was eliminated @ 17.04
Bot - 1 Hit a bonus ball @ 17.17
Bot - 2 Got bonus balled @ 17.17
Bot - 2 Got bonus balled @ 17.27
RIPPER Hit a bonus ball @ 17.27

Round #2 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 119.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 1 Ran 196.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 134.2 ft.
RIPPER Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 287.1 ft.
Anon-5169 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 173 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 1.94
Bot - 2 Was eliminated @ 2.77
Bot - 3 Got a kill @ 2.77
Bot - 4 Got a kill @ 5.68
RIPPER Was eliminated @ 5.68
Bot - 4 Was eliminated @ 5.90
RIPPER Got a kill @ 5.90
Bot - 4 Hit a bonus ball @ 6.00
RIPPER Got bonus balled @ 6.00
Bot - 3 Swabbed @ 7.76
RIPPER Took over bot @ 9.24
Bot - 3 Got a kill @ 21.62
Anon-5169 Was eliminated @ 21.62

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 169.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 129.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 169.4 ft.
RIPPER Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 234.3 ft.
Anon-5169 Got 0 kills Took 1 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 122 ft.

Round #3 Event log

Bot - 4 Chopped a ball @ 3.76
Bot - 3 Bounced a player @ 4.58
Anon-5169 Took a bounce @ 4.58
Bot - 3 Got a kill @ 4.80
Anon-5169 Was eliminated @ 4.80
Bot - 3 Hit a bonus ball @ 4.92
Anon-5169 Got bonus balled @ 4.92
Bot - 1 Got a kill @ 6.91
Bot - 4 Was eliminated @ 6.91
Anon-5169 Took over bot @ 7.90
RIPPER Got a kill @ 12.30
Anon-5169 Was eliminated @ 12.30

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback