2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 151 Anon-1971 5 0 5 Un-ranked 0
#2 96 ryancoughlan 3 1 3 Un-ranked 0
#3 40 grubwarrior 1 2 0.5 Un-ranked 0
#4 31 Born2kill 2 3 0.6 Un-ranked 0
#5 15 raves 1 3 0.3 Un-ranked 0
#6 0 Anon-7531 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #106955 (01-16-2017 @ 09:11am)

Round #1 Recap Round length: 0:15 / Team Red Scored

Anon-1971 Got 2 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 0 Ran 82.8 ft.
Anon-7531 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 168.6 ft.
grubwarrior Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 126.2 ft.
raves Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 2 Swabs 0 Ran 232.5 ft.
Born2kill Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 136.6 ft.
ryancoughlan Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 144.6 ft.

Round #1 Event log

grubwarrior Was eliminated @ 4.11
Born2kill Got a kill @ 4.11
Born2kill Hit a bonus ball @ 4.18
grubwarrior Got bonus balled @ 4.18
raves Chopped a ball @ 6.06
ryancoughlan Got a kill @ 7.46
Born2kill Was eliminated @ 7.46
raves Chopped a ball @ 10.66
Anon-1971 Chopped a ball @ 11.96
Anon-7531 Was eliminated @ 11.99
Anon-1971 Got a kill @ 11.99
Anon-7531 Got bonus balled @ 12.17
Anon-1971 Hit a bonus ball @ 12.17
raves Got a kill @ 14.01
ryancoughlan Was eliminated @ 14.01
raves Was eliminated @ 15.28
Anon-1971 Got a kill @ 15.28

Round #2 Recap Round length: 0:05 / Team Red Scored

Anon-1971 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 40.7 ft.
Anon-7531 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 43 ft.
grubwarrior Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 176.2 ft.
raves Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 134.7 ft.
Born2kill Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
ryancoughlan Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.

Round #2 Event log

Anon-7531 Was eliminated @ 1.41
grubwarrior Got a kill @ 1.41
Born2kill Was eliminated @ 3.29
ryancoughlan Got a kill @ 3.29
Born2kill Got bonus balled @ 3.37
ryancoughlan Hit a bonus ball @ 3.37
Anon-1971 Got a kill @ 5.48
raves Was eliminated @ 5.48

Round #3 Recap Round length: 0:21 / Team Red Scored

Anon-1971 Got 2 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 1 Swabs 0 Ran 164.2 ft.
Anon-7531 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 177.9 ft.
grubwarrior Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 204.5 ft.
raves Got 0 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 1 Ran 245.2 ft.
Born2kill Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 194.3 ft.
ryancoughlan Got 1 kills Took 0 bounces Fired 142 shots Reloads 0 Chops 0 Swabs 1 Ran 174.3 ft.

Round #3 Event log

raves Swabbed @ 3.75
grubwarrior Was eliminated @ 7.97
Born2kill Got a kill @ 7.97
Anon-7531 Was eliminated @ 10.98
ryancoughlan Got a kill @ 10.98
Anon-1971 Got a kill @ 12.21
Born2kill Was eliminated @ 12.21
ryancoughlan Swabbed @ 19.65
Anon-1971 Chopped a ball @ 20.99
Anon-1971 Got a kill @ 21.37
raves Was eliminated @ 21.37

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback