2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 116 icarus300 7 5 1.4 Un-ranked 0
#2 100 Bot - 3 2 0 2 N/A 0
#3 91 Bot - 1 4 1 4 N/A 0
#4 41 Anon-1971 1 2 0.5 Un-ranked 0
#5 25 Bot - 2 2 3 0.6 N/A 0
#6 15 Anon-4085 1 3 0.3 Un-ranked 0
#7 0 Bot - 4 0 3 0 N/A 0
#8 0 Bot - 5 0 0 0 N/A 0
Campaign

2D Paintball Match Log #106281 (01-14-2017 @ 10:58am)

Round #1 Recap Round length: 0:09 / Team Red Scored

icarus300 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1.1 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 183 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 173.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 195.2 ft.
Anon-4085 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 174.7 ft.
Anon-1971 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 222.4 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 3.89
Bot - 3 Got a kill @ 3.89
Bot - 1 Got a kill @ 7.12
Bot - 2 Was eliminated @ 7.12
Bot - 1 Was eliminated @ 7.23
Bot - 2 Got a kill @ 7.23
Anon-4085 Was eliminated @ 8.97
Anon-1971 Got a kill @ 8.97
Anon-4085 Got bonus balled @ 9.21
Anon-1971 Hit a bonus ball @ 9.21

Round #2 Recap Round length: 0:51 / Team Red Scored

Anon-1971 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 134 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 0 Swabs 0 Ran 247.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 169 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 0 Ran 218.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 235 shots Reloads 0 Chops 0 Swabs 0 Ran 256.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Anon-4085 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 166.5 ft.

Round #2 Event log

Anon-1971 Was eliminated @ 1.39
Bot - 2 Got a kill @ 1.39
Bot - 5 Took over bot @ 2.68
Bot - 3 Got a kill @ 7.19
Anon-4085 Was eliminated @ 7.19
Bot - 1 Got a kill @ 19.21
Bot - 2 Was eliminated @ 19.21
Bot - 1 Hit a bonus ball @ 19.31
Bot - 2 Got bonus balled @ 19.31
Bot - 1 Hit a bonus bounce @ 19.46
Bot - 2 Got bonus bounced @ 19.46
Bot - 1 Got a kill @ 51.55
Bot - 4 Was eliminated @ 51.55

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 137.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 160.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 140.9 ft.
Anon-4085 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 103.1 ft.
Anon-1971 Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 94.4 ft.

Round #3 Event log

Bot - 1 Got a kill @ 2.47
Bot - 2 Was eliminated @ 2.47
Bot - 4 Was eliminated @ 4.84
Anon-1971 Got a kill @ 4.84
Anon-4085 Was eliminated @ 12.46
Anon-1971 Got a kill @ 12.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback